選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
Benjamin ‘Touky’ Huet 568acece6e res tweak for web usage. 11年前
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benchmark misc: fix some coding errors found by Coverity. 8年前
data MViewer : Added Light & axis gizmo 8年前
generated MViewer : Added Light & axis gizmo 8年前
javascript Several build fix 8年前
math build: manually add lollua.vcxproj as a reference in all projects. 11年前
physics assert on non-handled raycast. 8年前
sandbox build: reorganise automake build system. 11年前
unit test: remove isnan() unit tests because we can't rely on that function. 8年前
xolotl gpu: move more platform-specific code from Video to Render. 11年前
Makefile.am mishap in MeshViewer makefile 8年前
benchsuite.cpp base: implement UNUSED() macro and put it here and there. 12年前
benchsuite.vcxproj build: manually add lollua.vcxproj as a reference in all projects. 11年前
btphystest.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. 8年前
btphystest.h btphystest : InitApp delay 8年前
btphystest.vcxproj btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 8年前
btphystest.vcxproj.filters btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 8年前
easymeshdictionnary.js EZMEsh : Tweaked SetColor syntax - Added QuadWeighting option 8年前
front_camera_sprite.lolfx lolcatz shader WebGL compatible. 8年前
meshviewer.cpp res tweak for web usage. 8年前
meshviewer.em.html meshviewer name straightening again 8年前
meshviewer.index.html Several build fix 8年前
meshviewer.nacl.html meshviewer files name straightening 8年前
meshviewer.nacl.nmf meshviewer files name straightening 8年前
meshviewer.vcxproj meshviewer name straightening again 8年前
nacl_phystest.cpp nacl: compilation fix. 8年前
nacl_phystest.h Added nacl_phystest to test physic compatibility with nacl. 8年前
nacl_phystest.vcxproj Added nacl_phystest to test physic compatibility with nacl. 8年前
nacl_phystest.vcxproj.filters Added nacl_phystest to test physic compatibility with nacl. 8年前
physicobject.h btphystest : cat movement update 8年前
scenesetup-compiler.cpp Added SceneSetup and its Parser/Compiler 8年前
scenesetup-compiler.h Added SceneSetup and its Parser/Compiler 8年前
scenesetup-parser.y MViewer : Added Light & axis gizmo 8年前
scenesetup-scanner.l MViewer : Added Light & axis gizmo 8年前
scenesetup.cpp MViewer : Added Light & axis gizmo 8年前
scenesetup.h MViewer : Added Light & axis gizmo 8年前
scenesetupdictionnary.js MViewer : Added Light & axis gizmo 8年前
shinyfur.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8年前
shinymvtexture.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8年前
testsuite.cpp base: implement UNUSED() macro and put it here and there. 12年前
testsuite.vcxproj added camera unit test. 8年前