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Sam Hocevar e4cc84d5b3 gpu: finalise the framebuffer object Direct3D implementation. 12 lat temu
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01_triangle.cpp build: hide the SDL_main.h inclusion in core.h, and only activate it 12 lat temu
01_triangle.lolfx build: reorganise all the build stuff so that it lies in build/ and 12 lat temu
01_triangle.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper 12 lat temu
02_cube.cpp build: hide the SDL_main.h inclusion in core.h, and only activate it 12 lat temu
02_cube.lolfx build: reorganise all the build stuff so that it lies in build/ and 12 lat temu
02_cube.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper 12 lat temu
05_easymesh.cpp tutorial: test some advanced shapes for easymesh. 12 lat temu
05_easymesh.vcxproj tutorial: add a simple EasyMesh viewer. 12 lat temu
08_fbo.cpp gpu: create the ShaderTexture class, replace Shader::SetTexture with a 12 lat temu
08_fbo.lolfx gpu: finalise the framebuffer object Direct3D implementation. 12 lat temu
08_fbo.vcxproj tutorial: start working on an FBO example. 12 lat temu
11_fractal.cpp build: fix the Raspberry Pi build and add a build script for it. 12 lat temu
11_fractal.lolfx gpu: try to patch some simple GLSL shaders on the fly so that they 12 lat temu
11_fractal.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper 12 lat temu
Makefile.am build: fix a few compilation and build errors. 12 lat temu