..
application
xbox: start working on an Xbox/Direct3D port.
13 anos atrás
debug
xbox: start working on an Xbox/Direct3D port.
13 anos atrás
gpu
gpu: start implementing a vertex buffer object.
14 anos atrás
image
win32: various compilation fixes, mostly project updates, but also a
13 anos atrás
lol
ps3: fix PS3 build after the Queue refactoring.
13 anos atrás
platform
sdl: on Windows, perform the input tick in the main drawing thread.
13 anos atrás
shader
xbox: start working on an Xbox/Direct3D port.
13 anos atrás
thread
xbox: start working on an Xbox/Direct3D port.
13 anos atrás
Makefile.am
xbox: start working on an Xbox/Direct3D port.
13 anos atrás
audio.cpp
build: fix Win64 compilation with mingw64, using an updated SDL build.
14 anos atrás
audio.h
core: fix include guard naming scheme.
14 anos atrás
bitfield.h
core: fix include guard naming scheme.
14 anos atrás
core.h
math: move half.h into the public headers.
13 anos atrás
dict.cpp
xbox: start working on an Xbox/Direct3D port.
13 anos atrás
dict.h
osx: automake does not support .mm files yet, so rename ios-image.mm back
14 anos atrás
eglapp.cpp
core: try to merge Ticker and Emcee. Still not very good.
14 anos atrás
eglapp.h
math: rename matrix.h to vector.h and simplify some stuff, especially in
14 anos atrás
emitter.cpp
emitter: fix wrong velocity value computation in the particles.
14 anos atrás
emitter.h
tileset: replace the Tiler ID system with real TileSet objects. The only
14 anos atrás
entity.cpp
core: prefix Entity members with m_ to avoid accidental shadowing.
14 anos atrás
entity.h
core: prefix Entity members with m_ to avoid accidental shadowing.
14 anos atrás
font.cpp
core: prefix Entity members with m_ to avoid accidental shadowing.
14 anos atrás
font.h
core: more vec?i -> ?veci renames.
14 anos atrás
forge.cpp
Put everything in the "lol" namespace. Better late than never.
15 anos atrás
forge.h
core: fix include guard naming scheme.
14 anos atrás
gradient.cpp
xbox: start working on an Xbox/Direct3D port.
13 anos atrás
gradient.h
render: add a Gradient class that will be used for dithering later.
14 anos atrás
half.cpp
core: fix compilation warnings in one of the float-to-half LUTs.
14 anos atrás
hash.cpp
Put everything in the "lol" namespace. Better late than never.
15 anos atrás
hash.h
core: fix include guard naming scheme.
14 anos atrás
input.cpp
math: try to implement the magic getter/setter pattern. BREAKS BUILD.
14 anos atrás
input.h
math: rename matrix.h to vector.h and simplify some stuff, especially in
14 anos atrás
layer.cpp
core: more vec?i -> ?veci renames.
14 anos atrás
layer.h
core: fix include guard naming scheme.
14 anos atrás
log.cpp
build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
14 anos atrás
log.h
core: a few compilation fixes for non-GCC compilers.
14 anos atrás
loldebug.h
build: put debug stuff and shader stuff in subdirectories.
14 anos atrás
lolgl.h
osx: link with the proper OpenGL libraries on OS X.
14 anos atrás
map.cpp
core: split vector operations into linear and non-linear so that we can
14 anos atrás
map.h
core: fix include guard naming scheme.
14 anos atrás
numeric.h
core: don't explicitly use std:: prefix when the platform may not
14 anos atrás
platform.cpp
build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
14 anos atrás
platform.h
ui: add a Platform class to query information about the current platform.
14 anos atrás
profiler.cpp
core: get rid of now useless <cstdio> includes.
14 anos atrás
profiler.h
core: fix include guard naming scheme.
14 anos atrás
real.cpp
xbox: start working on an Xbox/Direct3D port.
13 anos atrás
sample.cpp
build: fix Win64 compilation with mingw64, using an updated SDL build.
14 anos atrás
sample.h
core: fix include guard naming scheme.
14 anos atrás
sampler.cpp
Put everything in the "lol" namespace. Better late than never.
15 anos atrás
sampler.h
core: fix include guard naming scheme.
14 anos atrás
scene.cpp
gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal.
14 anos atrás
scene.h
core: more vec?i -> ?veci renames.
14 anos atrás
sprite.cpp
sprite: remove spurious property that caused sprites to be always displayed
14 anos atrás
sprite.h
core: add a Sprite class to try to factor some common logic currently
14 anos atrás
text.cpp
core: prefix Entity members with m_ to avoid accidental shadowing.
14 anos atrás
text.h
core: more vec?i -> ?veci renames.
14 anos atrás
ticker.cpp
threads: change Queue to a template so that we can manage the element type.
14 anos atrás
ticker.h
core: try to merge Ticker and Emcee. Still not very good.
14 anos atrás
tiler.cpp
core: rename vec2i to ivec2 etc. to better match GLSL.
14 anos atrás
tiler.h
core: rename vec2i to ivec2 etc. to better match GLSL.
14 anos atrás
tileset.cpp
math: use the usual GLSL member names for vectors (xyzw, rgba, stpq).
14 anos atrás
tileset.h
core: more vec?i -> ?veci renames.
14 anos atrás
timer.cpp
xbox: start working on an Xbox/Direct3D port.
13 anos atrás
timer.h
core: fix include guard naming scheme.
14 anos atrás
trig.cpp
win32: fix Visual Studio compilation and link issues.
13 anos atrás
trig.h
core: start implementing optimised trigonometry functions for PS3 and x86.
14 anos atrás
vector.cpp
xbox: start working on an Xbox/Direct3D port.
13 anos atrás
video.cpp
xbox: start working on an Xbox/Direct3D port.
13 anos atrás
video.h
core: rename vec2i to ivec2 etc. to better match GLSL.
14 anos atrás
world.cpp
core: prefix Entity members with m_ to avoid accidental shadowing.
14 anos atrás
world.h
core: fix include guard naming scheme.
14 anos atrás
worldentity.cpp
core: split vector operations into linear and non-linear so that we can
14 anos atrás
worldentity.h
core: more vec?i -> ?veci renames.
14 anos atrás