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Sam Hocevar 60a2e83d54 xbox: start working on an Xbox/Direct3D port. 13 anos atrás
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application xbox: start working on an Xbox/Direct3D port. 13 anos atrás
debug xbox: start working on an Xbox/Direct3D port. 13 anos atrás
gpu gpu: start implementing a vertex buffer object. 14 anos atrás
image win32: various compilation fixes, mostly project updates, but also a 13 anos atrás
lol ps3: fix PS3 build after the Queue refactoring. 13 anos atrás
platform sdl: on Windows, perform the input tick in the main drawing thread. 13 anos atrás
shader xbox: start working on an Xbox/Direct3D port. 13 anos atrás
thread xbox: start working on an Xbox/Direct3D port. 13 anos atrás
Makefile.am xbox: start working on an Xbox/Direct3D port. 13 anos atrás
audio.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. 14 anos atrás
audio.h core: fix include guard naming scheme. 14 anos atrás
bitfield.h core: fix include guard naming scheme. 14 anos atrás
core.h math: move half.h into the public headers. 13 anos atrás
dict.cpp xbox: start working on an Xbox/Direct3D port. 13 anos atrás
dict.h osx: automake does not support .mm files yet, so rename ios-image.mm back 14 anos atrás
eglapp.cpp core: try to merge Ticker and Emcee. Still not very good. 14 anos atrás
eglapp.h math: rename matrix.h to vector.h and simplify some stuff, especially in 14 anos atrás
emitter.cpp emitter: fix wrong velocity value computation in the particles. 14 anos atrás
emitter.h tileset: replace the Tiler ID system with real TileSet objects. The only 14 anos atrás
entity.cpp core: prefix Entity members with m_ to avoid accidental shadowing. 14 anos atrás
entity.h core: prefix Entity members with m_ to avoid accidental shadowing. 14 anos atrás
font.cpp core: prefix Entity members with m_ to avoid accidental shadowing. 14 anos atrás
font.h core: more vec?i -> ?veci renames. 14 anos atrás
forge.cpp Put everything in the "lol" namespace. Better late than never. 15 anos atrás
forge.h core: fix include guard naming scheme. 14 anos atrás
gradient.cpp xbox: start working on an Xbox/Direct3D port. 13 anos atrás
gradient.h render: add a Gradient class that will be used for dithering later. 14 anos atrás
half.cpp core: fix compilation warnings in one of the float-to-half LUTs. 14 anos atrás
hash.cpp Put everything in the "lol" namespace. Better late than never. 15 anos atrás
hash.h core: fix include guard naming scheme. 14 anos atrás
input.cpp math: try to implement the magic getter/setter pattern. BREAKS BUILD. 14 anos atrás
input.h math: rename matrix.h to vector.h and simplify some stuff, especially in 14 anos atrás
layer.cpp core: more vec?i -> ?veci renames. 14 anos atrás
layer.h core: fix include guard naming scheme. 14 anos atrás
log.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. 14 anos atrás
log.h core: a few compilation fixes for non-GCC compilers. 14 anos atrás
loldebug.h build: put debug stuff and shader stuff in subdirectories. 14 anos atrás
lolgl.h osx: link with the proper OpenGL libraries on OS X. 14 anos atrás
map.cpp core: split vector operations into linear and non-linear so that we can 14 anos atrás
map.h core: fix include guard naming scheme. 14 anos atrás
numeric.h core: don't explicitly use std:: prefix when the platform may not 14 anos atrás
platform.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. 14 anos atrás
platform.h ui: add a Platform class to query information about the current platform. 14 anos atrás
profiler.cpp core: get rid of now useless <cstdio> includes. 14 anos atrás
profiler.h core: fix include guard naming scheme. 14 anos atrás
real.cpp xbox: start working on an Xbox/Direct3D port. 13 anos atrás
sample.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. 14 anos atrás
sample.h core: fix include guard naming scheme. 14 anos atrás
sampler.cpp Put everything in the "lol" namespace. Better late than never. 15 anos atrás
sampler.h core: fix include guard naming scheme. 14 anos atrás
scene.cpp gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal. 14 anos atrás
scene.h core: more vec?i -> ?veci renames. 14 anos atrás
sprite.cpp sprite: remove spurious property that caused sprites to be always displayed 14 anos atrás
sprite.h core: add a Sprite class to try to factor some common logic currently 14 anos atrás
text.cpp core: prefix Entity members with m_ to avoid accidental shadowing. 14 anos atrás
text.h core: more vec?i -> ?veci renames. 14 anos atrás
ticker.cpp threads: change Queue to a template so that we can manage the element type. 14 anos atrás
ticker.h core: try to merge Ticker and Emcee. Still not very good. 14 anos atrás
tiler.cpp core: rename vec2i to ivec2 etc. to better match GLSL. 14 anos atrás
tiler.h core: rename vec2i to ivec2 etc. to better match GLSL. 14 anos atrás
tileset.cpp math: use the usual GLSL member names for vectors (xyzw, rgba, stpq). 14 anos atrás
tileset.h core: more vec?i -> ?veci renames. 14 anos atrás
timer.cpp xbox: start working on an Xbox/Direct3D port. 13 anos atrás
timer.h core: fix include guard naming scheme. 14 anos atrás
trig.cpp win32: fix Visual Studio compilation and link issues. 13 anos atrás
trig.h core: start implementing optimised trigonometry functions for PS3 and x86. 14 anos atrás
vector.cpp xbox: start working on an Xbox/Direct3D port. 13 anos atrás
video.cpp xbox: start working on an Xbox/Direct3D port. 13 anos atrás
video.h core: rename vec2i to ivec2 etc. to better match GLSL. 14 anos atrás
world.cpp core: prefix Entity members with m_ to avoid accidental shadowing. 14 anos atrás
world.h core: fix include guard naming scheme. 14 anos atrás
worldentity.cpp core: split vector operations into linear and non-linear so that we can 14 anos atrás
worldentity.h core: more vec?i -> ?veci renames. 14 anos atrás