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Sam Hocevar 6a35a64dd5 sys: make a few functions lowercase. 8 anos atrás
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3rdparty build: improvements when building as a subproject 8 anos atrás
application build: refactor autotools files for out-of-tree builds. 8 anos atrás
base build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 8 anos atrás
data build: refactor autotools files for out-of-tree builds. 8 anos atrás
debug zepto8: add a Visual Studio project. 8 anos atrás
easymesh Remove Xbox 360 support, too much stuff no longer compiles. 8 anos atrás
engine scene: start working on a postprocess mechanism. 8 anos atrás
gpu scene: add render buffers and a temporary postprocess 8 anos atrás
image sys: make a few functions lowercase. 8 anos atrás
input misc: some cleanup in files, including UTF-8 BOM. 8 anos atrás
lol sys: make a few functions lowercase. 8 anos atrás
lolua sys: make a few functions lowercase. 8 anos atrás
math math: add τ (tau) to the list of maths constants. 8 anos atrás
mesh build: refactor autotools files for out-of-tree builds. 8 anos atrás
platform build: refactor autotools files for out-of-tree builds. 8 anos atrás
sys sys: make a few functions lowercase. 8 anos atrás
t build: move Lua to a submodule 8 anos atrás
Makefile.am sys: getopt wrapper and reimplementation (first iteration). 8 anos atrás
audio.cpp build: refactor autotools files for out-of-tree builds. 8 anos atrás
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anos atrás
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 8 anos atrás
camera.h engine: move some files around. 8 anos atrás
commandstack.h base: clean up and refactor containers. 8 anos atrás
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. 8 anos atrás
dict.h engine: move some files around. 8 anos atrás
eglapp.cpp build: refactor autotools files for out-of-tree builds. 8 anos atrás
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anos atrás
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 8 anos atrás
emitter.h engine: move some files around. 8 anos atrás
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 8 anos atrás
font.h engine: move some files around. 8 anos atrás
forge.cpp build: reorganise includes so that we can use precompiled headers later. 8 anos atrás
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anos atrás
gradient.cpp Scene stuff is back to non-static logic with a few tricks 8 anos atrás
gradient.h engine: move some files around. 8 anos atrás
gradient.lolfx scene: start working on the scene class reorganisation. 8 anos atrás
light.cpp Scene stuff is back to non-static logic with a few tricks 8 anos atrás
light.h engine: move some files around. 8 anos atrás
lol-core.vcxproj sys: getopt wrapper and reimplementation (first iteration). 8 anos atrás
lol-core.vcxproj.filter sys: getopt wrapper and reimplementation (first iteration). 8 anos atrás
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anos atrás
lolgl.h build: refactor autotools files for out-of-tree builds. 8 anos atrás
lolimgui.cpp misc: some cleanup in files, including UTF-8 BOM. 8 anos atrás
lolimgui.h misc: some cleanup in files, including UTF-8 BOM. 8 anos atrás
messageservice.cpp base: clean up and refactor containers. 8 anos atrás
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 8 anos atrás
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anos atrás
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8 anos atrás
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anos atrás
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 anos atrás
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anos atrás
sample.cpp sys: make a few functions lowercase. 8 anos atrás
sample.h engine: move some files around. 8 anos atrás
sampler.cpp sampler: add a few sanity checks to sampler. 8 anos atrás
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anos atrás
scene.cpp scene: add render buffers and a temporary postprocess 8 anos atrás
scene.h scene: start working on a postprocess mechanism. 8 anos atrás
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 8 anos atrás
sprite.h engine: move some files around. 8 anos atrás
text.cpp misc: some cleanup in files, including UTF-8 BOM. 8 anos atrás
text.h engine: move some files around. 8 anos atrás
textureimage-private.h Split Tileset in TextureImage -> Tileset 8 anos atrás
textureimage.cpp gpu: remove 1200 lines of old DirectX 9 code. 8 anos atrás
textureimage.h engine: move some files around. 8 anos atrás
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 anos atrás
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anos atrás
tileset.cpp gpu: remove 1200 lines of old DirectX 9 code. 8 anos atrás
tileset.h tileset: rename AddTile() to define_tile(). 8 anos atrás
utils.h misc: some cleanup in files, including UTF-8 BOM. 8 anos atrás
video.cpp build: refactor autotools files for out-of-tree builds. 8 anos atrás
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anos atrás