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- //
- // Lol Engine
- //
- // Copyright © 2010—2018 Sam Hocevar <sam@hocevar.net>
- //
- // Lol Engine is free software. It comes without any warranty, to
- // the extent permitted by applicable law. You can redistribute it
- // and/or modify it under the terms of the Do What the Fuck You Want
- // to Public License, Version 2, as published by the WTFPL Task Force.
- // See http://www.wtfpl.net/ for more details.
- //
-
- #pragma once
-
- //
- // The Gradient class
- // ------------------
- //
-
- #include "engine/worldentity.h"
-
- namespace lol
- {
-
- class GradientData;
-
- class Gradient : public WorldEntity
- {
- public:
- Gradient(vec3 aa, vec3 bb);
- virtual ~Gradient();
-
- std::string GetName() const { return "<gradient>"; }
-
- protected:
- virtual void tick_game(float seconds);
- virtual void tick_draw(float seconds, Scene &scene);
-
- private:
- GradientData *data;
- };
-
- } /* namespace lol */
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