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Benjamin ‘Touky’ Huet 6e996f41aa EZMesh : Added SCVert command 11 anni fa
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benchmark misc: fix some coding errors found by Coverity. 8 anni fa
data EZMesh : Added SCVert command 8 anni fa
generated Vector classes : added one (for consistency) 8 anni fa
javascript meshviewer name straightening again 8 anni fa
math build: manually add lollua.vcxproj as a reference in all projects. 11 anni fa
physics assert on non-handled raycast. 8 anni fa
sandbox build: reorganise automake build system. 11 anni fa
unit test: remove isnan() unit tests because we can't rely on that function. 8 anni fa
xolotl gpu: move more platform-specific code from Video to Render. 11 anni fa
Makefile.am mishap in MeshViewer makefile 8 anni fa
benchsuite.cpp base: implement UNUSED() macro and put it here and there. 12 anni fa
benchsuite.vcxproj build: manually add lollua.vcxproj as a reference in all projects. 11 anni fa
btphystest.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 anni fa
btphystest.h btphystest : InitApp delay 8 anni fa
btphystest.vcxproj btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 8 anni fa
btphystest.vcxproj.filters btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 8 anni fa
easymeshdictionnary.js EZMesh : Added SCVert command 8 anni fa
empty.html Added utils.js : contains two Dynamic js loading func for NaCl/em version 8 anni fa
front_camera_sprite.lolfx lolcatz shader WebGL compatible. 8 anni fa
meshviewer.cpp Vector classes : added one (for consistency) 8 anni fa
meshviewer.em.html meshviewer name straightening again 8 anni fa
meshviewer.index.html MViewer tweak 8 anni fa
meshviewer.nacl.html meshviewer files name straightening 8 anni fa
meshviewer.nacl.nmf meshviewer files name straightening 8 anni fa
meshviewer.vcxproj meshviewer name straightening again 8 anni fa
nacl_phystest.cpp nacl: compilation fix. 8 anni fa
nacl_phystest.h Added nacl_phystest to test physic compatibility with nacl. 8 anni fa
nacl_phystest.vcxproj Added nacl_phystest to test physic compatibility with nacl. 8 anni fa
nacl_phystest.vcxproj.filters Added nacl_phystest to test physic compatibility with nacl. 8 anni fa
physicobject.h btphystest : cat movement update 8 anni fa
scenesetup-compiler.cpp Added SceneSetup and its Parser/Compiler 8 anni fa
scenesetup-compiler.h Added SceneSetup and its Parser/Compiler 8 anni fa
scenesetup-parser.y Vector classes : added one (for consistency) 8 anni fa
scenesetup-scanner.l Vector classes : added one (for consistency) 8 anni fa
scenesetup.cpp Vector classes : added one (for consistency) 8 anni fa
scenesetup.h Vector classes : added one (for consistency) 8 anni fa
scenesetupdictionnary.js Vector classes : added one (for consistency) 8 anni fa
shinyfur.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 anni fa
shinymvtexture.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 anni fa
testsuite.cpp base: implement UNUSED() macro and put it here and there. 12 anni fa
testsuite.vcxproj added camera unit test. 8 anni fa