..
benchmark
misc: fix some coding errors found by Coverity.
8 anni fa
data
EZMesh : Added SCVert command
8 anni fa
generated
Vector classes : added one (for consistency)
8 anni fa
javascript
meshviewer name straightening again
8 anni fa
math
build: manually add lollua.vcxproj as a reference in all projects.
11 anni fa
physics
assert on non-handled raycast.
8 anni fa
sandbox
build: reorganise automake build system.
11 anni fa
unit
test: remove isnan() unit tests because we can't rely on that function.
8 anni fa
xolotl
gpu: move more platform-specific code from Video to Render.
11 anni fa
Makefile.am
mishap in MeshViewer makefile
8 anni fa
benchsuite.cpp
base: implement UNUSED() macro and put it here and there.
12 anni fa
benchsuite.vcxproj
build: manually add lollua.vcxproj as a reference in all projects.
11 anni fa
btphystest.cpp
math: add constant vectors vec2::zero, vec2::axis_x, etc.
8 anni fa
btphystest.h
btphystest : InitApp delay
8 anni fa
btphystest.vcxproj
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
8 anni fa
btphystest.vcxproj.filters
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
8 anni fa
easymeshdictionnary.js
EZMesh : Added SCVert command
8 anni fa
empty.html
Added utils.js : contains two Dynamic js loading func for NaCl/em version
8 anni fa
front_camera_sprite.lolfx
lolcatz shader WebGL compatible.
8 anni fa
meshviewer.cpp
Vector classes : added one (for consistency)
8 anni fa
meshviewer.em.html
meshviewer name straightening again
8 anni fa
meshviewer.index.html
MViewer tweak
8 anni fa
meshviewer.nacl.html
meshviewer files name straightening
8 anni fa
meshviewer.nacl.nmf
meshviewer files name straightening
8 anni fa
meshviewer.vcxproj
meshviewer name straightening again
8 anni fa
nacl_phystest.cpp
nacl: compilation fix.
8 anni fa
nacl_phystest.h
Added nacl_phystest to test physic compatibility with nacl.
8 anni fa
nacl_phystest.vcxproj
Added nacl_phystest to test physic compatibility with nacl.
8 anni fa
nacl_phystest.vcxproj.filters
Added nacl_phystest to test physic compatibility with nacl.
8 anni fa
physicobject.h
btphystest : cat movement update
8 anni fa
scenesetup-compiler.cpp
Added SceneSetup and its Parser/Compiler
8 anni fa
scenesetup-compiler.h
Added SceneSetup and its Parser/Compiler
8 anni fa
scenesetup-parser.y
Vector classes : added one (for consistency)
8 anni fa
scenesetup-scanner.l
Vector classes : added one (for consistency)
8 anni fa
scenesetup.cpp
Vector classes : added one (for consistency)
8 anni fa
scenesetup.h
Vector classes : added one (for consistency)
8 anni fa
scenesetupdictionnary.js
Vector classes : added one (for consistency)
8 anni fa
shinyfur.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
8 anni fa
shinymvtexture.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
8 anni fa
testsuite.cpp
base: implement UNUSED() macro and put it here and there.
12 anni fa
testsuite.vcxproj
added camera unit test.
8 anni fa