Du kan inte välja fler än 25 ämnen Ämnen måste starta med en bokstav eller siffra, kan innehålla bindestreck ('-') och vara max 35 tecken långa.
touky 19545aa446 imgui extension + tileset 9 år sedan
..
3rdparty imgui: update submodule to a cleaner branch. 9 år sedan
application build: refactor autotools files for out-of-tree builds. 9 år sedan
audio audio: minimal streaming API 9 år sedan
base build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 9 år sedan
data build: refactor autotools files for out-of-tree builds. 9 år sedan
debug DebugDrawContext pass 9 år sedan
easymesh lolua tweaks 9 år sedan
engine Crash fix: first call to TickGame must not occur before TickDraw. referencing #3 9 år sedan
gpu imgui + renderer + mouse scroll 9 år sedan
image sys: make a few functions lowercase. 9 år sedan
input imgui + renderer + mouse scroll 9 år sedan
lol imgui + renderer + mouse scroll 9 år sedan
lolua lolua tweaks 9 år sedan
math math: allow to create real numbers from long doubles 9 år sedan
mesh fixed 9 files out of 506: 9 år sedan
platform sdl input tweak 9 år sedan
sys Moving entire timer code in timer.h 9 år sedan
t math: allow to create real numbers from long doubles 9 år sedan
Makefile.am build: fix imgui example on Linux 9 år sedan
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 9 år sedan
camera.h engine: move some files around. 9 år sedan
commandstack.h base: clean up and refactor containers. 9 år sedan
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. 9 år sedan
dict.h engine: move some files around. 9 år sedan
eglapp.cpp audio: reorganise files 9 år sedan
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 år sedan
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 9 år sedan
emitter.h engine: move some files around. 9 år sedan
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9 år sedan
font.h engine: move some files around. 9 år sedan
forge.cpp build: reorganise includes so that we can use precompiled headers later. 9 år sedan
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 år sedan
gradient.cpp Scene stuff is back to non-static logic with a few tricks 9 år sedan
gradient.h engine: move some files around. 9 år sedan
gradient.lolfx Clean up a lot of shader crap 9 år sedan
light.cpp Scene stuff is back to non-static logic with a few tricks 9 år sedan
light.h engine: move some files around. 9 år sedan
lol-core.vcxproj build: fix imgui example on Linux 9 år sedan
lol-core.vcxproj.filter build: fix Windows build and LolFx generation 9 år sedan
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 år sedan
lolgl.h build: refactor autotools files for out-of-tree builds. 9 år sedan
lolimgui.cpp imgui extension + tileset 9 år sedan
lolimgui.h imgui extension + tileset 9 år sedan
messageservice.cpp base: clean up and refactor containers. 9 år sedan
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 9 år sedan
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 år sedan
platform.cpp build: reorganise includes so that we can use precompiled headers later. 9 år sedan
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 år sedan
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 9 år sedan
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 år sedan
scene.cpp imgui extension 9 år sedan
scene.h DebugDrawContext pass 9 år sedan
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 9 år sedan
sprite.h engine: move some files around. 9 år sedan
text.cpp misc: some cleanup in files, including UTF-8 BOM. 9 år sedan
text.h engine: move some files around. 9 år sedan
textureimage-private.h Split Tileset in TextureImage -> Tileset 9 år sedan
textureimage.cpp imgui vec conversion 9 år sedan
textureimage.h imgui vec conversion 9 år sedan
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 9 år sedan
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 år sedan
tileset.cpp imgui extension + tileset 9 år sedan
tileset.h imgui extension + tileset 9 år sedan
utils.h Lolua refactor 2nd pass: New version is much simpler and practical 9 år sedan
video.cpp build: refactor autotools files for out-of-tree builds. 9 år sedan
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 år sedan