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Sam Hocevar 36c36525a2 gpu: fix GLSL ES syntax errors in various shaders. il y a 12 ans
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csgbsp.cpp fixed 27 files out of 2315: il y a 12 ans
csgbsp.h Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. il y a 12 ans
easymesh-compiler.cpp Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. il y a 12 ans
easymesh-compiler.h Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. il y a 12 ans
easymesh-parser.y easymesh : Added SmoothMesh operation, works well with triangle, not well with a box. il y a 12 ans
easymesh-scanner.l easymesh : Added SmoothMesh operation, works well with triangle, not well with a box. il y a 12 ans
easymesh.cpp easymesh : Tweak previous crashfix. il y a 12 ans
easymesh.h easymesh : Tweak previous crashfix. il y a 12 ans
shiny.lolfx Added VertexDictionnary object to manage vertices with same coord && connected vertices. il y a 12 ans
shiny_SK.lolfx fixed 4 files out of 2376: il y a 12 ans
shinydebugUV.lolfx gpu: fix GLSL ES syntax errors in various shaders. il y a 12 ans
shinydebuglighting.lolfx render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer. il y a 12 ans
shinydebugnormal.lolfx gpu: fix GLSL ES syntax errors in various shaders. il y a 12 ans
shinydebugwireframe.lolfx render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer. il y a 12 ans