選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
Sam Hocevar 75035be227 math: fix epsilon in some double equality unit tests. 11年前
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application fixed 18 files out of 4242: 10年前
base misc: some cleanup in files, including UTF-8 BOM. 10年前
bullet build: remove dead PS3 code. 10年前
data build: reorganise automake build system. 13年前
debug engine: move some files around. 10年前
easymesh math: all API functions dealing with angles now use radians. 10年前
engine misc: some cleanup in files, including UTF-8 BOM. 10年前
gpu misc: some cleanup in files, including UTF-8 BOM. 10年前
image misc: some cleanup in files, including UTF-8 BOM. 10年前
input misc: some cleanup in files, including UTF-8 BOM. 10年前
lol math: degrees() and radians() return floating point even with integer arguments. 10年前
lolua misc: some cleanup in files, including UTF-8 BOM. 10年前
lua Split Tileset in TextureImage -> Tileset 10年前
math math: all API functions dealing with angles now use radians. 10年前
mesh misc: some cleanup in files, including UTF-8 BOM. 10年前
platform misc: some cleanup in files, including UTF-8 BOM. 10年前
sys misc: some cleanup in files, including UTF-8 BOM. 10年前
t math: fix epsilon in some double equality unit tests. 10年前
Makefile.am engine: move some files around. 10年前
audio.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
camera.cpp math: all API functions dealing with angles now use radians. 10年前
camera.h engine: move some files around. 10年前
commandstack.h base: clean up and refactor containers. 10年前
dict.cpp misc: some cleanup in files, including UTF-8 BOM. 10年前
dict.h engine: move some files around. 10年前
eglapp.cpp misc: some cleanup in files, including UTF-8 BOM. 10年前
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
emitter.h engine: move some files around. 10年前
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10年前
font.h engine: move some files around. 10年前
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
gradient.cpp Scene stuff is back to non-static logic with a few tricks 10年前
gradient.h engine: move some files around. 10年前
gradient.lolfx scene: start working on the scene class reorganisation. 10年前
light.cpp Scene stuff is back to non-static logic with a few tricks 10年前
light.h engine: move some files around. 10年前
lolcore.vcxproj engine: move some files around. 10年前
lolcore.vcxproj.filters engine: move some files around. 10年前
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
lolgl.h build: remove dead PS3 code. 10年前
lolimgui.cpp misc: some cleanup in files, including UTF-8 BOM. 10年前
lolimgui.h misc: some cleanup in files, including UTF-8 BOM. 10年前
messageservice.cpp base: clean up and refactor containers. 10年前
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10年前
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
sample.cpp misc: some cleanup in files, including UTF-8 BOM. 10年前
sample.h engine: move some files around. 10年前
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
scene.cpp math: all API functions dealing with angles now use radians. 10年前
scene.h misc: some cleanup in files, including UTF-8 BOM. 10年前
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
sprite.h engine: move some files around. 10年前
text.cpp misc: some cleanup in files, including UTF-8 BOM. 10年前
text.h engine: move some files around. 10年前
textureimage-private.h Split Tileset in TextureImage -> Tileset 10年前
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10年前
textureimage.h engine: move some files around. 10年前
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
tileset.cpp tileset: rename AddTile() to define_tile(). 10年前
tileset.h tileset: rename AddTile() to define_tile(). 10年前
utils.h misc: some cleanup in files, including UTF-8 BOM. 10年前
video.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 10年前
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前