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application
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fixed 18 files out of 4242:
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9 years ago |
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base
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misc: some cleanup in files, including UTF-8 BOM.
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9 years ago |
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bullet
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build: remove dead PS3 code.
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9 years ago |
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data
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build: reorganise automake build system.
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12 years ago |
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debug
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engine: move some files around.
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9 years ago |
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easymesh
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math: all API functions dealing with angles now use radians.
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9 years ago |
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engine
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misc: some cleanup in files, including UTF-8 BOM.
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9 years ago |
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gpu
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misc: some cleanup in files, including UTF-8 BOM.
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9 years ago |
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image
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misc: some cleanup in files, including UTF-8 BOM.
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9 years ago |
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input
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misc: some cleanup in files, including UTF-8 BOM.
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9 years ago |
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lol
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math: degrees() and radians() return floating point even with integer arguments.
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9 years ago |
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lolua
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misc: some cleanup in files, including UTF-8 BOM.
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9 years ago |
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lua
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Split Tileset in TextureImage -> Tileset
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9 years ago |
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math
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math: all API functions dealing with angles now use radians.
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9 years ago |
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mesh
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misc: some cleanup in files, including UTF-8 BOM.
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9 years ago |
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platform
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misc: some cleanup in files, including UTF-8 BOM.
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9 years ago |
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sys
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misc: some cleanup in files, including UTF-8 BOM.
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9 years ago |
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t
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math: fix epsilon in some double equality unit tests.
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9 years ago |
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Makefile.am
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engine: move some files around.
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9 years ago |
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audio.cpp
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build: reorganise includes so that we can use precompiled headers later.
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9 years ago |
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audio.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 years ago |
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camera.cpp
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math: all API functions dealing with angles now use radians.
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9 years ago |
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camera.h
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engine: move some files around.
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9 years ago |
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commandstack.h
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base: clean up and refactor containers.
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9 years ago |
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dict.cpp
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misc: some cleanup in files, including UTF-8 BOM.
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9 years ago |
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dict.h
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engine: move some files around.
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9 years ago |
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eglapp.cpp
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misc: some cleanup in files, including UTF-8 BOM.
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9 years ago |
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eglapp.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 years ago |
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emitter.cpp
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build: reorganise includes so that we can use precompiled headers later.
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9 years ago |
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emitter.h
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engine: move some files around.
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9 years ago |
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font.cpp
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MultiScene: Phase 1: g_scene removal and conversion to Scene::
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9 years ago |
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font.h
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engine: move some files around.
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9 years ago |
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forge.cpp
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build: reorganise includes so that we can use precompiled headers later.
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9 years ago |
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forge.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 years ago |
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gradient.cpp
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Scene stuff is back to non-static logic with a few tricks
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9 years ago |
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gradient.h
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engine: move some files around.
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9 years ago |
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gradient.lolfx
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scene: start working on the scene class reorganisation.
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9 years ago |
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light.cpp
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Scene stuff is back to non-static logic with a few tricks
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9 years ago |
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light.h
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engine: move some files around.
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9 years ago |
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lolcore.vcxproj
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engine: move some files around.
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9 years ago |
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lolcore.vcxproj.filters
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engine: move some files around.
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9 years ago |
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loldebug.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 years ago |
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lolgl.h
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build: remove dead PS3 code.
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9 years ago |
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lolimgui.cpp
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misc: some cleanup in files, including UTF-8 BOM.
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9 years ago |
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lolimgui.h
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misc: some cleanup in files, including UTF-8 BOM.
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9 years ago |
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messageservice.cpp
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base: clean up and refactor containers.
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9 years ago |
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messageservice.h
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Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
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9 years ago |
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numeric.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 years ago |
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platform.cpp
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build: reorganise includes so that we can use precompiled headers later.
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9 years ago |
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platform.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 years ago |
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profiler.cpp
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build: reorganise includes so that we can use precompiled headers later.
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9 years ago |
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profiler.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 years ago |
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sample.cpp
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misc: some cleanup in files, including UTF-8 BOM.
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9 years ago |
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sample.h
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engine: move some files around.
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9 years ago |
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sampler.cpp
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build: reorganise includes so that we can use precompiled headers later.
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9 years ago |
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sampler.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 years ago |
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scene.cpp
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math: all API functions dealing with angles now use radians.
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9 years ago |
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scene.h
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misc: some cleanup in files, including UTF-8 BOM.
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9 years ago |
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sprite.cpp
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build: reorganise includes so that we can use precompiled headers later.
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9 years ago |
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sprite.h
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engine: move some files around.
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9 years ago |
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text.cpp
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misc: some cleanup in files, including UTF-8 BOM.
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9 years ago |
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text.h
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engine: move some files around.
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9 years ago |
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textureimage-private.h
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Split Tileset in TextureImage -> Tileset
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9 years ago |
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textureimage.cpp
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Revamped Game/Draw groups to split stuff and help spreading tick
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9 years ago |
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textureimage.h
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engine: move some files around.
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9 years ago |
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tiler.cpp
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build: reorganise includes so that we can use precompiled headers later.
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9 years ago |
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tiler.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 years ago |
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tileset.cpp
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tileset: rename AddTile() to define_tile().
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9 years ago |
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tileset.h
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tileset: rename AddTile() to define_tile().
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9 years ago |
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utils.h
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misc: some cleanup in files, including UTF-8 BOM.
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9 years ago |
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video.cpp
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MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
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9 years ago |
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video.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 years ago |