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  1. /*
  2. * The tile manager
  3. */
  4. #if !defined __DH_TILER_H__
  5. #define __DH_TILER_H__
  6. class TilerData;
  7. class Tiler
  8. {
  9. public:
  10. Tiler();
  11. ~Tiler();
  12. void AddTile(int n, int x, int y, int z);
  13. void Render();
  14. private:
  15. TilerData *data;
  16. };
  17. #endif // __DH_TILER_H__