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Sam Hocevar 787c96b47c lolfx: improve the LolFx compiler, including error reporting. We can now 12 lat temu
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01_triangle.cpp build: hide the SDL_main.h inclusion in core.h, and only activate it 12 lat temu
01_triangle.lolfx lolfx: improve the LolFx compiler, including error reporting. We can now 12 lat temu
01_triangle.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper 12 lat temu
02_cube.cpp build: hide the SDL_main.h inclusion in core.h, and only activate it 12 lat temu
02_cube.lolfx lolfx: use square brackets to indicate shader sections. 12 lat temu
02_cube.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper 12 lat temu
03_noise.cpp tutorial: port noise demo to PS3 and Xbox360. 12 lat temu
03_noise.lolfx lolfx: use square brackets to indicate shader sections. 12 lat temu
03_noise.vcxproj tutorial: start working on a small Perlin-like noise demo. 12 lat temu
05_easymesh.cpp easymesh: use "ato" for torus, because "at" is already for triangle. 12 lat temu
05_easymesh.vcxproj tutorial: add a simple EasyMesh viewer. 12 lat temu
08_fbo.cpp tutorial: minor shadebob demo tweaks. 12 lat temu
08_fbo.lolfx lolfx: use square brackets to indicate shader sections. 12 lat temu
08_fbo.vcxproj tutorial: start working on an FBO example. 12 lat temu
11_fractal.cpp tutorial: flatten the fractal computation loop, and avoid the use of 12 lat temu
11_fractal.lolfx lolfx: use square brackets to indicate shader sections. 12 lat temu
11_fractal.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper 12 lat temu
Makefile.am build: refactor lolfx build rule into common.am. 12 lat temu