Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.
 
 
 

171 rinda
6.1 KiB

  1. include $(top_srcdir)/build/autotools/common.am
  2. SUBDIRS = 3rdparty data . t
  3. noinst_LIBRARIES = liblol-core.a
  4. EXTRA_DIST += lol-core.vcxproj
  5. liblol_core_a_SOURCES = \
  6. tiler.cpp tiler.h dict.cpp dict.h lolgl.h \
  7. scene.cpp scene.h font.cpp font.h \
  8. textureimage.cpp textureimage.h textureimage-private.h \
  9. tileset.cpp tileset.h forge.cpp forge.h video.cpp video.h \
  10. profiler.cpp profiler.h text.cpp text.h emitter.cpp emitter.h \
  11. numeric.h utils.h messageservice.cpp messageservice.h \
  12. gradient.cpp gradient.h gradient.lolfx \
  13. platform.cpp platform.h sprite.cpp sprite.h camera.cpp camera.h \
  14. light.cpp light.h \
  15. \
  16. $(liblol_core_headers) \
  17. $(liblol_core_sources) \
  18. \
  19. $(imgui_sources) \
  20. $(nacl_sources) \
  21. $(sdl_sources) \
  22. $(d3d9_sources) \
  23. $(android_sources)
  24. #liblol_core_a_CPPFLAGS = -include-pch $(srcdir)/lol/engine-internal.h.pch $(AM_CPPFLAGS) -I$(srcdir)/3rdparty/bullet3/src -I$(srcdir)/3rdparty/lua/src
  25. liblol_core_a_CPPFLAGS = $(AM_CPPFLAGS) -I$(srcdir)/3rdparty/bullet3/src -I$(srcdir)/3rdparty/lua/src
  26. liblol_core_headers = \
  27. lol/engine-internal.h lol/engine.h lol/public.h lol/extras.h lol/legacy.h \
  28. \
  29. lol/base/all.h \
  30. lol/base/avl_tree.h lol/base/features.h lol/base/tuple.h lol/base/types.h \
  31. lol/base/array.h lol/base/assert.h lol/base/string.h lol/base/hash.h \
  32. lol/base/map.h lol/base/enum.h lol/base/log.h \
  33. \
  34. lol/math/all.h \
  35. lol/math/functions.h lol/math/vector.h lol/math/half.h lol/math/real.h \
  36. lol/math/geometry.h lol/math/interp.h lol/math/rand.h lol/math/arraynd.h \
  37. lol/math/constants.h lol/math/matrix.h lol/math/ops.h \
  38. lol/math/transform.h lol/math/polynomial.h lol/math/bigint.h \
  39. lol/math/noise/gradient.h lol/math/noise/perlin.h \
  40. lol/math/noise/simplex.h \
  41. \
  42. lol/algorithm/all.h \
  43. lol/algorithm/sort.h lol/algorithm/portal.h lol/algorithm/aabb_tree.h \
  44. \
  45. lol/audio/all.h \
  46. lol/audio/audio.h lol/audio/sampler.h lol/audio/sample.h \
  47. \
  48. lol/sys/all.h \
  49. lol/sys/init.h lol/sys/file.h lol/sys/getopt.h lol/sys/thread.h \
  50. lol/sys/threadtypes.h lol/sys/timer.h \
  51. \
  52. lol/image/all.h \
  53. lol/image/pixel.h lol/image/color.h lol/image/image.h lol/image/resource.h lol/image/movie.h \
  54. \
  55. lol/gpu/all.h \
  56. lol/gpu/shader.h lol/gpu/indexbuffer.h lol/gpu/vertexbuffer.h \
  57. lol/gpu/framebuffer.h lol/gpu/texture.h lol/gpu/lolfx.h \
  58. lol/gpu/renderer.h lol/gpu/rendercontext.h \
  59. \
  60. lol/debug/all.h \
  61. lol/debug/lines.h
  62. liblol_core_sources = \
  63. application/application.cpp application/application.h \
  64. \
  65. lolua/baselua.cpp lolua/baselua.h \
  66. \
  67. eglapp.cpp eglapp.h \
  68. \
  69. commandstack.h \
  70. easymesh/easymeshbuild.cpp easymesh/easymeshbuild.h \
  71. easymesh/easymeshrender.cpp easymesh/easymeshrender.h \
  72. easymesh/easymesh.cpp \
  73. easymesh/easymeshinternal.cpp easymesh/easymeshcsg.cpp \
  74. easymesh/easymeshprimitive.cpp easymesh/easymeshtransform.cpp \
  75. easymesh/easymeshcursor.cpp easymesh/easymesh.h \
  76. easymesh/easymeshlua.cpp easymesh/easymeshlua.h \
  77. easymesh/csgbsp.cpp easymesh/csgbsp.h \
  78. easymesh/shiny.lolfx easymesh/shinyflat.lolfx \
  79. easymesh/shinydebugwireframe.lolfx \
  80. easymesh/shinydebuglighting.lolfx easymesh/shinydebugnormal.lolfx \
  81. easymesh/shinydebugUV.lolfx easymesh/shiny_SK.lolfx \
  82. \
  83. base/assert.cpp base/hash.cpp base/log.cpp base/string.cpp \
  84. base/enum.cpp \
  85. \
  86. math/vector.cpp math/matrix.cpp math/transform.cpp math/trig.cpp \
  87. math/constants.cpp math/geometry.cpp math/real.cpp math/half.cpp \
  88. \
  89. gpu/shader.cpp gpu/indexbuffer.cpp gpu/vertexbuffer.cpp \
  90. gpu/framebuffer.cpp gpu/texture.cpp gpu/renderer.cpp \
  91. gpu/rendercontext.cpp \
  92. \
  93. audio/audio.cpp audio/sampler.cpp audio/sample.cpp \
  94. \
  95. input/input.cpp input/input.h input/input_internal.h input/keys.h \
  96. input/controller.cpp input/controller.h \
  97. \
  98. gpu/default-material.lolfx \
  99. gpu/empty-material.lolfx \
  100. gpu/test-material.lolfx \
  101. gpu/tile.lolfx gpu/palette.lolfx gpu/line.lolfx \
  102. gpu/blit.lolfx \
  103. gpu/postprocess.lolfx \
  104. \
  105. gpu/lolfx.cpp \
  106. \
  107. mesh/mesh.cpp mesh/mesh.h \
  108. mesh/primitivemesh.cpp mesh/primitivemesh.h \
  109. \
  110. sys/init.cpp sys/file.cpp sys/hacks.cpp \
  111. sys/thread.cpp sys/threadtypes.cpp sys/getopt.cpp \
  112. \
  113. image/resource.cpp image/resource-private.h \
  114. image/image.cpp image/image-private.h image/kernel.cpp image/pixel.cpp \
  115. image/crop.cpp image/resample.cpp image/noise.cpp image/combine.cpp \
  116. image/codec/gdiplus-image.cpp image/codec/imlib2-image.cpp \
  117. image/codec/sdl-image.cpp image/codec/ios-image.cpp \
  118. image/codec/zed-image.cpp image/codec/zed-palette-image.cpp \
  119. image/codec/oric-image.cpp image/codec/dummy-image.cpp \
  120. image/color/cie1931.cpp image/color/color.cpp \
  121. image/dither/random.cpp image/dither/ediff.cpp image/dither/dbs.cpp \
  122. image/dither/ostromoukhov.cpp image/dither/ordered.cpp \
  123. image/filter/convolution.cpp image/filter/colors.cpp \
  124. image/filter/dilate.cpp image/filter/median.cpp image/filter/yuv.cpp \
  125. image/movie.cpp \
  126. \
  127. engine/ticker.cpp engine/ticker.h \
  128. engine/entity.cpp engine/entity.h \
  129. engine/world.cpp engine/world.h \
  130. engine/worldentity.cpp engine/worldentity.h \
  131. \
  132. loldebug.h \
  133. debug/fps.cpp debug/fps.h debug/lines.cpp \
  134. debug/record.cpp debug/record.h debug/stats.cpp debug/stats.h
  135. if LOL_USE_SDL
  136. sdl_sources = \
  137. platform/sdl/sdlapp.cpp platform/sdl/sdlapp.h \
  138. platform/sdl/sdlinput.cpp platform/sdl/sdlinput.h
  139. endif
  140. d3d9_sources = \
  141. platform/d3d9/d3d9input.cpp platform/d3d9/d3d9input.h
  142. imgui_sources = \
  143. lolimgui.cpp lolimgui.h \
  144. 3rdparty/imgui/imgui_demo.cpp \
  145. 3rdparty/imgui/imgui_draw.cpp \
  146. $(NULL)
  147. if LOL_USE_NACL
  148. nacl_sources = \
  149. platform/nacl/nacl-app.cpp platform/nacl/nacl-app.h \
  150. platform/nacl/nacl-instance.cpp platform/nacl/nacl-instance.h \
  151. platform/nacl/nacl-module.cpp \
  152. platform/nacl/opengl_context.cpp platform/nacl/opengl_context.h \
  153. platform/nacl/opengl_context_ptrs.h
  154. endif
  155. android_sources = \
  156. image/codec/android-image.cpp \
  157. platform/android/androidapp.cpp platform/android/androidapp.h