235 коммитов (7be150b0e40b7bbde1dcaa546c40ce04c42a9f6c)

Автор SHA1 Сообщение Дата
  Sam Hocevar 7be150b0e4 Allow to build without SDL or ffmpeg. 8 лет назад
  Sam Hocevar 8f3f1736d8 build: fix multiple definition of EXTRA_DIST. 8 лет назад
  Sam Hocevar ee622b762f build: add several missing distributed files for Windows versions. 8 лет назад
  Sam Hocevar e3b1011d37 image: rename some stuff. 9 лет назад
  touky 24d9405ff3 ResourceLoader + tileset tweaks 9 лет назад
  Sam Hocevar 7d2cd5c8a3 build: fix imgui example on Linux 9 лет назад
  Sam Hocevar 89a8add7bf audio: reorganise files 9 лет назад
  Guillaume Bittoun ebce27315e Moving entire timer code in timer.h 9 лет назад
  Sam Hocevar 9e4b6a4155 build: add path to lolfx resource names 9 лет назад
  Sam Hocevar f69c3352ea build: clean up “make dist” rules. 9 лет назад
  Sam Hocevar c5a4f59517 sys: getopt wrapper and reimplementation (first iteration). 9 лет назад
  Sam Hocevar afc48d2927 scene: add render buffers and a temporary postprocess 9 лет назад
  Sam Hocevar 7ccf613a08 build: move Lua to a submodule 9 лет назад
  Sam Hocevar f1a2b66d62 build: move Bullet to a submodule 9 лет назад
  Sam Hocevar fe279ea38b build: various autotools improvements and fixes 9 лет назад
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. 9 лет назад
  Sam Hocevar ba0e467a2e build: rename liblolcore to liblol-core, etc. 9 лет назад
  Sam Hocevar 3a90766614 scene: start working on a postprocess mechanism. 9 лет назад
  Sam Hocevar 6ffaca4bbd engine: move some files around. 11 лет назад
  Sam Hocevar 508556c0a0 sys: get rid of threadbase.h. 11 лет назад
  Sam Hocevar 42813316b8 build: improve emscripten build. 11 лет назад
  Benjamin ‘Touky’ Huet b0e0678468 Mesh: PrimitiveRenderer naming convention fixup 11 лет назад
  Sam Hocevar 8639d8a0d3 build: move imgui to external/ because it does not really need a complex build system, just one #include. 11 лет назад
  Benjamin ‘Touky’ Huet bd9fddc5d9 Split Tileset in TextureImage -> Tileset 11 лет назад
  Benjamin ‘Touky’ Huet 9c07e8c2e0 Added Thread classes 11 лет назад
  Benjamin ‘Touky’ Huet 106a7632d1 Small folders tweaks 11 лет назад
  Benjamin ‘Touky’ Huet baae344fc2 lua property get/set added, not as nice as I wished, but working. 11 лет назад
  Sam Hocevar 483f0d32be build: fix small Makefile error. 11 лет назад
  Benjamin ‘Touky’ Huet 596e74c78c Added first pass for Base Lua setup 11 лет назад
  Benjamin ‘Touky’ Huet 73cafd5c31 2nd EasyMesh split pass 11 лет назад
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor 11 лет назад
  Sam Hocevar f791b672ed misc: lots of compilation fixes for Visual Studio (related to mediocre 11 лет назад
  Sam Hocevar ec00776d61 math: start working on a bigint type, which will be the fundation 11 лет назад
  Sam Hocevar 31477c906e build: remove the LolFx and the EasyMesh compilers for now. 11 лет назад
  Sam Hocevar a07844682e build: remove dead PS3 code. 11 лет назад
  Sam Hocevar 1106503917 math: simple Perlin noise for comparison purposes. 11 лет назад
  Sam Hocevar 5d9488182f math: extract the gradient generator from simplex noise so that we 11 лет назад
  Sam Hocevar baebd131fc math: add a simple polynomial template class. 11 лет назад
  Sam Hocevar 7bd5a94ca0 image: add the skeleton for a Movie class. 11 лет назад
  Guillaume Bittoun 022e686f5b avl_tree: moving avl_tree implementation in lol/base. 11 лет назад
  Guillaume Bittoun 7f54caf3c6 avl_tree: moving file in algorithm, adding empty test file and fixing compilation 11 лет назад
  Sam Hocevar 4374db93c4 input: use key scancodes everywhere, but add a small fallback for SDL1.2. 11 лет назад
  Sam Hocevar 0cc1dd69ba input: use scancodes instead of ASCII values when using SDL v2. 11 лет назад
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 11 лет назад
  Sam Hocevar cadc4d18b0 test: move the unit tests to the engine, and lolunit out of the engine. 11 лет назад
  Sam Hocevar 62f7068516 math: move code from vector.cpp to matrix.cpp and transform.cpp. 11 лет назад
  Sam Hocevar 7cf72fd16e base: add a simple tuple implementation. 11 лет назад
  Sam Hocevar 11dc5eebcc math: put almost all quaternion/vector/matrix operators in ADL namespaces. 11 лет назад
  Sam Hocevar a6327b2469 math: move complex/quaternion code out of vector.h and into transform.h. 11 лет назад
  Sam Hocevar b7e237c6ea math: move matrix code out of vector.h into a new matrix.h header. 11 лет назад