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Sam Hocevar 7e04bd038a scene: remove functions that aren’t that useful. 12 лет назад
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application build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 10 лет назад
base Added some shit in controller and text 10 лет назад
bullet build: reorganise some visual studio shit and comment some files. 10 лет назад
data build: reorganise automake build system. 13 лет назад
debug scene: remove functions that aren’t that useful. 10 лет назад
easymesh Added ShaderBuilder 10 лет назад
generated build: reorganise includes so that we can use precompiled headers later. 10 лет назад
gpu Added ShaderBuilder 10 лет назад
image Fixed some stuff and added some small tweaks 10 лет назад
input input: tweak warning messages. 10 лет назад
lol avl_tree: adding tree node deletion 10 лет назад
lua build: reorganise some visual studio shit and comment some files. 10 лет назад
math build: reorganise includes so that we can use precompiled headers later. 10 лет назад
mesh build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
platform Added some shit in controller and text 10 лет назад
sys build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
t avl_tree: adding tree node deletion 10 лет назад
Makefile.am avl_tree: moving file in algorithm, adding empty test file and fixing compilation 10 лет назад
audio.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
camera.cpp Fixed some stuff and added some small tweaks 10 лет назад
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
dict.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 10 лет назад
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
entity.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
entity.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
font.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
font.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
gradient.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
gradient.lolfx scene: start working on the scene class reorganisation. 10 лет назад
light.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
lolcore.vcxproj input: use key scancodes everywhere, but add a small fallback for SDL1.2. 10 лет назад
lolcore.vcxproj.filters input: use key scancodes everywhere, but add a small fallback for SDL1.2. 10 лет назад
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
lolgl.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
messageservice.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
messageservice.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
sample.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
scene.cpp scene: remove functions that aren’t that useful. 10 лет назад
scene.h scene: remove functions that aren’t that useful. 10 лет назад
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
text.cpp Added some shit in controller and text 10 лет назад
text.h Added some shit in controller and text 10 лет назад
ticker.cpp Fixed some stuff and added some small tweaks 10 лет назад
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
tileset.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
tileset.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
utils.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
video.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
world.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
world.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
worldentity.cpp Fixed some stuff and added some small tweaks 10 лет назад
worldentity.h Fixed some stuff and added some small tweaks 10 лет назад