Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.
Sam Hocevar 7e04bd038a scene: remove functions that aren’t that useful. il y a 11 ans
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application build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. il y a 9 ans
base Added some shit in controller and text il y a 9 ans
bullet build: reorganise some visual studio shit and comment some files. il y a 9 ans
data build: reorganise automake build system. il y a 12 ans
debug scene: remove functions that aren’t that useful. il y a 9 ans
easymesh Added ShaderBuilder il y a 9 ans
generated build: reorganise includes so that we can use precompiled headers later. il y a 9 ans
gpu Added ShaderBuilder il y a 9 ans
image Fixed some stuff and added some small tweaks il y a 9 ans
input input: tweak warning messages. il y a 9 ans
lol avl_tree: adding tree node deletion il y a 9 ans
lua build: reorganise some visual studio shit and comment some files. il y a 9 ans
math build: reorganise includes so that we can use precompiled headers later. il y a 9 ans
mesh build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 9 ans
platform Added some shit in controller and text il y a 9 ans
sys build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 9 ans
t avl_tree: adding tree node deletion il y a 9 ans
Makefile.am avl_tree: moving file in algorithm, adding empty test file and fixing compilation il y a 9 ans
audio.cpp build: reorganise includes so that we can use precompiled headers later. il y a 9 ans
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 9 ans
camera.cpp Fixed some stuff and added some small tweaks il y a 9 ans
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 9 ans
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 9 ans
dict.cpp build: reorganise includes so that we can use precompiled headers later. il y a 9 ans
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 9 ans
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. il y a 9 ans
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 9 ans
emitter.cpp build: reorganise includes so that we can use precompiled headers later. il y a 9 ans
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 9 ans
entity.cpp build: reorganise includes so that we can use precompiled headers later. il y a 9 ans
entity.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 9 ans
font.cpp build: reorganise includes so that we can use precompiled headers later. il y a 9 ans
font.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 9 ans
forge.cpp build: reorganise includes so that we can use precompiled headers later. il y a 9 ans
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 9 ans
gradient.cpp build: reorganise includes so that we can use precompiled headers later. il y a 9 ans
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 9 ans
gradient.lolfx scene: start working on the scene class reorganisation. il y a 9 ans
light.cpp build: reorganise includes so that we can use precompiled headers later. il y a 9 ans
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 9 ans
lolcore.vcxproj input: use key scancodes everywhere, but add a small fallback for SDL1.2. il y a 9 ans
lolcore.vcxproj.filters input: use key scancodes everywhere, but add a small fallback for SDL1.2. il y a 9 ans
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 9 ans
lolgl.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 9 ans
messageservice.cpp build: reorganise includes so that we can use precompiled headers later. il y a 9 ans
messageservice.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 9 ans
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 9 ans
platform.cpp build: reorganise includes so that we can use precompiled headers later. il y a 9 ans
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 9 ans
profiler.cpp build: reorganise includes so that we can use precompiled headers later. il y a 9 ans
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 9 ans
sample.cpp build: reorganise includes so that we can use precompiled headers later. il y a 9 ans
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 9 ans
sampler.cpp build: reorganise includes so that we can use precompiled headers later. il y a 9 ans
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 9 ans
scene.cpp scene: remove functions that aren’t that useful. il y a 9 ans
scene.h scene: remove functions that aren’t that useful. il y a 9 ans
sprite.cpp build: reorganise includes so that we can use precompiled headers later. il y a 9 ans
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 9 ans
text.cpp Added some shit in controller and text il y a 9 ans
text.h Added some shit in controller and text il y a 9 ans
ticker.cpp Fixed some stuff and added some small tweaks il y a 9 ans
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 9 ans
tiler.cpp build: reorganise includes so that we can use precompiled headers later. il y a 9 ans
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 9 ans
tileset.cpp build: reorganise includes so that we can use precompiled headers later. il y a 9 ans
tileset.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 9 ans
utils.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 9 ans
video.cpp build: reorganise includes so that we can use precompiled headers later. il y a 9 ans
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 9 ans
world.cpp build: reorganise includes so that we can use precompiled headers later. il y a 9 ans
world.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 9 ans
worldentity.cpp Fixed some stuff and added some small tweaks il y a 9 ans
worldentity.h Fixed some stuff and added some small tweaks il y a 9 ans