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Sam Hocevar 956657e86f input: some refactoring in the action bindings. 12 years ago
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input.cpp input: some refactoring in the action bindings. 12 years ago
input.h input: some refactoring in the action bindings. 12 years ago
stick.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 years ago
stick.h input: allow to remap gamepad axes in the generic input layer. 12 years ago