Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.
Sam Hocevar 7f9de5d554 imgui: switch to the docking branch. il y a 7 ans
..
3rdparty imgui: switch to the docking branch. il y a 7 ans
application build: drop support for SDL v1. il y a 7 ans
audio RIP lol::String ⚰️ LOL il y a 8 ans
base Get rid of lol::hash which is now useless. il y a 8 ans
data build: refactor autotools files for out-of-tree builds. il y a 9 ans
debug RIP lol::String ⚰️ LOL il y a 8 ans
easymesh Replace array::empty() with array::clear(). il y a 7 ans
engine Replace array::empty() with array::clear(). il y a 7 ans
gpu Replace array::empty() with array::clear(). il y a 7 ans
image Replace array::empty() with array::clear(). il y a 7 ans
input Replace array::empty() with array::clear(). il y a 7 ans
lol Replace array::empty() with array::clear(). il y a 7 ans
lolua Use std::string in a lot of places. Makes a few things simpler. il y a 8 ans
math Fix several compilation warnings. il y a 8 ans
mesh RIP lol::String ⚰️ LOL il y a 8 ans
platform Replace array::empty() with array::clear(). il y a 7 ans
sys Replace array::empty() with array::clear(). il y a 7 ans
t Replace array::empty() with array::clear(). il y a 7 ans
Makefile.am Update 3rd party modules and fix build. il y a 7 ans
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. il y a 9 ans
camera.h RIP lol::String ⚰️ LOL il y a 8 ans
commandstack.h base: clean up and refactor containers. il y a 9 ans
dict.cpp RIP lol::String ⚰️ LOL il y a 8 ans
dict.h RIP lol::String ⚰️ LOL il y a 8 ans
eglapp.cpp build: drop support for SDL v1. il y a 7 ans
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 9 ans
emitter.cpp Fix approximately 80 billion compilation warnings. il y a 8 ans
emitter.h engine: move some files around. il y a 9 ans
font.cpp RIP lol::String ⚰️ LOL il y a 8 ans
font.h RIP lol::String ⚰️ LOL il y a 8 ans
forge.cpp RIP lol::String ⚰️ LOL il y a 8 ans
forge.h RIP lol::String ⚰️ LOL il y a 8 ans
gradient.cpp Scene stuff is back to non-static logic with a few tricks il y a 9 ans
gradient.h RIP lol::String ⚰️ LOL il y a 8 ans
gradient.lolfx Clean up a lot of shader crap il y a 9 ans
light.cpp Scene stuff is back to non-static logic with a few tricks il y a 9 ans
light.h RIP lol::String ⚰️ LOL il y a 8 ans
lol-core.vcxproj build: fix Windows compilation. il y a 7 ans
lol-core.vcxproj.filter Get rid of lol::hash which is now useless. il y a 8 ans
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 9 ans
lolgl.h build: fix compilation on MSYS2 when glew is not available. Fixes #8. il y a 8 ans
lolimgui.cpp imgui: switch to the docking branch. il y a 7 ans
lolimgui.h imgui: switch to the docking branch. il y a 7 ans
messageservice.cpp Replace array::empty() with array::clear(). il y a 7 ans
messageservice.h RIP lol::String ⚰️ LOL il y a 8 ans
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 9 ans
platform.cpp build: reorganise includes so that we can use precompiled headers later. il y a 9 ans
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 9 ans
profiler.cpp Rename lol::Timer to lol::timer. Because. il y a 8 ans
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 9 ans
scene.cpp Replace array::empty() with array::clear(). il y a 7 ans
scene.h Fix approximately 80 billion compilation warnings. il y a 8 ans
sprite.cpp Fix approximately 80 billion compilation warnings. il y a 8 ans
sprite.h engine: move some files around. il y a 9 ans
text.cpp RIP lol::String ⚰️ LOL il y a 8 ans
text.h RIP lol::String ⚰️ LOL il y a 8 ans
textureimage-private.h RIP lol::String ⚰️ LOL il y a 8 ans
textureimage.cpp RIP lol::String ⚰️ LOL il y a 8 ans
textureimage.h RIP lol::String ⚰️ LOL il y a 8 ans
tiler.cpp RIP lol::String ⚰️ LOL il y a 8 ans
tiler.h RIP lol::String ⚰️ LOL il y a 8 ans
tileset.cpp Replace array::empty() with array::clear(). il y a 7 ans
tileset.h RIP lol::String ⚰️ LOL il y a 8 ans
utils.h Get rid of numerous uses of lol::String. il y a 8 ans
video.cpp Fix approximately 80 billion compilation warnings. il y a 8 ans
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 9 ans