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Sam Hocevar 8abafbc686 math: add Array3D template class. Happy, Touky? :-) il y a 10 ans
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benchmark misc: fix some coding errors found by Coverity. il y a 8 ans
data shiny*.lolfx : light reflect FIX il y a 8 ans
generated Light : Added Type SfEnum. il y a 8 ans
javascript tweak il y a 8 ans
math lolremez: move LolRemez out of the engine, it's really too specific. il y a 8 ans
physics assert on non-handled raycast. il y a 8 ans
sandbox build: reorganise automake build system. il y a 11 ans
unit math: add Array3D template class. Happy, Touky? :-) il y a 8 ans
xolotl scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
Makefile.am math: add Array3D template class. Happy, Touky? :-) il y a 8 ans
benchsuite.cpp base: implement UNUSED() macro and put it here and there. il y a 12 ans
benchsuite.vcxproj build: VS2012 solution and project tweaks for exotic platforms. il y a 8 ans
btphystest.cpp scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
btphystest.h scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
btphystest.vcxproj build: VS2012 solution and project tweaks for exotic platforms. il y a 8 ans
btphystest.vcxproj.filters btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. il y a 8 ans
easymeshdictionnary.js EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal. il y a 8 ans
front_camera_sprite.lolfx lolcatz shader WebGL compatible. il y a 8 ans
meshviewer.cpp scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
meshviewer.em.html meshviewer html version now uses cookies to autosave command. il y a 8 ans
meshviewer.index.html MVWeb tweak il y a 8 ans
meshviewer.nacl.html MVWeb tweak il y a 8 ans
meshviewer.nacl.nmf meshviewer files name straightening il y a 8 ans
meshviewer.vcxproj build: VS2012 solution and project tweaks for exotic platforms. il y a 8 ans
nacl_phystest.cpp scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
nacl_phystest.h scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
nacl_phystest.vcxproj Added nacl_phystest to test physic compatibility with nacl. il y a 8 ans
nacl_phystest.vcxproj.filters Added nacl_phystest to test physic compatibility with nacl. il y a 8 ans
physicobject.h scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
scenesetup-compiler.cpp Added SceneSetup and its Parser/Compiler il y a 8 ans
scenesetup-compiler.h Added SceneSetup and its Parser/Compiler il y a 8 ans
scenesetup-parser.y Light : Added Type SfEnum. il y a 8 ans
scenesetup-scanner.l MViewer : Added Light & axis gizmo il y a 8 ans
scenesetup.cpp MViewer : Added Light & axis gizmo il y a 8 ans
scenesetup.h MViewer : Added Light & axis gizmo il y a 8 ans
scenesetupdictionnary.js MViewer : Added Light & axis gizmo il y a 8 ans
shinyfur.lolfx Merge branch 'master' into scenegraph il y a 8 ans
shinymvtexture.lolfx Merge branch 'master' into scenegraph il y a 8 ans
testsuite.cpp base: implement UNUSED() macro and put it here and there. il y a 12 ans
testsuite.vcxproj math: add Array3D template class. Happy, Touky? :-) il y a 8 ans