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lolengine
/
lol
镜像自地址 https://github.com/lolengine/lol
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1.4 GiB
C++ 99%
C 0.6%
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目录树: 8deba9952e
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
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Sam Hocevar 8deba9952e vslol: rename package to VsLol instead of VsLol.Sample and refactor
minor stuff.
13 年前
binaries build: fix the VS2010 build and add build/ and binaries/ to the dist 13 年前
build build: try to build neercs on Android; far from ready yet. 13 年前
src Added tsw (ToggleScaleWinding) command in EasyMesh Parser to make old-school celShading contour. 13 年前
test Added tsw (ToggleScaleWinding) command in EasyMesh Parser to make old-school celShading contour. 13 年前
tools vslol: rename package to VsLol instead of VsLol.Sample and refactor 13 年前
tutorial build: fixes for out-of-tree builds, and get rid of 13 年前
.gitignore build: ignore core files, but not the core/ directory. 13 年前
COPYING vslol: add COPYING file and a "more information" URL. 13 年前
Makefile.am vslol: add COPYING file and a "more information" URL. 13 年前
TODO Update todo list. 15 年前
bootstrap build: put the OpenGL detection code in a separate .m4 file and assume 13 年前
configure.ac neercs: added a better check for forkpty(), and moved the GL_POINTS 13 年前
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