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Sam Hocevar 76740f77bc math: remove some vector constants that were a bit too specific. il y a 12 ans
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csgbsp.cpp Build fix il y a 9 ans
csgbsp.h Several name tweaks here and there. il y a 9 ans
easymesh-compiler.cpp easymesh: print full mesh source when compilation fails. il y a 13 ans
easymesh-compiler.h Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. il y a 13 ans
easymesh-parser.y math: remove some vector constants that were a bit too specific. il y a 9 ans
easymesh-scanner.l EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal. il y a 9 ans
easymesh.cpp math: add GLSL-inherited degrees() and radians() conversion functions. il y a 9 ans
easymesh.h EZMesh : Some files splitup il y a 9 ans
easymeshbuild.cpp Several name tweaks here and there. il y a 9 ans
easymeshbuild.h fixed 69 files out of 2739: il y a 9 ans
easymeshrender.cpp gpu: rename uniforms here and there for consistency. il y a 9 ans
easymeshrender.h fixed 69 files out of 2739: il y a 9 ans
shiny.lolfx gpu: rename uniforms here and there for consistency. il y a 9 ans
shiny_SK.lolfx gpu: rename uniforms here and there for consistency. il y a 9 ans
shinydebugUV.lolfx gpu: rename uniforms here and there for consistency. il y a 9 ans
shinydebuglighting.lolfx gpu: rename uniforms here and there for consistency. il y a 9 ans
shinydebugnormal.lolfx gpu: rename uniforms here and there for consistency. il y a 9 ans
shinydebugwireframe.lolfx gpu: rename uniforms here and there for consistency. il y a 9 ans
shinyflat.lolfx gpu: rename uniforms here and there for consistency. il y a 9 ans