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Sam Hocevar 9cfe17fd8b core: fix some minor compiler warnings. 12 vuotta sitten
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defaultmaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly 14 vuotta sitten
emptymaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly 14 vuotta sitten
framebuffer.cpp gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. 12 vuotta sitten
indexbuffer.cpp build: fix the X360 port. 12 vuotta sitten
line.lolfx debug: add Debug::DrawLine() and Debug::DrawBox() methods. 13 vuotta sitten
lolfx-compiler.cpp lolfx: preprocessor support in the LolFx parser. But this shit is going 12 vuotta sitten
lolfx-compiler.h lolfx: preprocessor support in the LolFx parser. But this shit is going 12 vuotta sitten
lolfx-parser.y build: fix PS3 and Android builds. 12 vuotta sitten
lolfx-scanner.l build: fix PS3 and Android builds. 12 vuotta sitten
lolfx.cpp base: roll our own constants because it’s always a pain in the ass 13 vuotta sitten
rendercontext.cpp gpu: add SetDepthMask/GetDepthMask to render contexts. 9 vuotta sitten
renderer.cpp gpu: add SetDepthMask/GetDepthMask to render contexts. 9 vuotta sitten
shader.cpp core: fix some minor compiler warnings. 9 vuotta sitten
testmaterial.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 9 vuotta sitten
texture.cpp build: fix the X360 port. 12 vuotta sitten
tile.lolfx gpu: remove mistakenly committed debug code. 13 vuotta sitten
vertexbuffer.cpp gpu: added a SetStream that takes an array of attributes 9 vuotta sitten