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Sam Hocevar a18ccb3987 build: drop support for SDL v1. 7 år sedan
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3rdparty Allow to build without Bullet Physics. 7 år sedan
application build: drop support for SDL v1. 7 år sedan
audio RIP lol::String ⚰️ LOL 8 år sedan
base Get rid of lol::hash which is now useless. 8 år sedan
data build: refactor autotools files for out-of-tree builds. 9 år sedan
debug RIP lol::String ⚰️ LOL 8 år sedan
easymesh RIP lol::String ⚰️ LOL 8 år sedan
engine RIP lol::String ⚰️ LOL 8 år sedan
gpu Get rid of lol::hash which is now useless. 8 år sedan
image Some Win32 and Win64 compilation fixes. 7 år sedan
input Get rid of lol::map because std::map is obviously superior. 8 år sedan
lol build: drop support for SDL v1. 7 år sedan
lolua Use std::string in a lot of places. Makes a few things simpler. 8 år sedan
math Fix several compilation warnings. 8 år sedan
mesh RIP lol::String ⚰️ LOL 8 år sedan
platform build: drop support for SDL v1. 7 år sedan
sys RIP lol::String ⚰️ LOL 8 år sedan
t Allow to build without Bullet Physics. 7 år sedan
Makefile.am Allow to build without Bullet Physics. 7 år sedan
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 9 år sedan
camera.h RIP lol::String ⚰️ LOL 8 år sedan
commandstack.h base: clean up and refactor containers. 9 år sedan
dict.cpp RIP lol::String ⚰️ LOL 8 år sedan
dict.h RIP lol::String ⚰️ LOL 8 år sedan
eglapp.cpp build: drop support for SDL v1. 7 år sedan
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 år sedan
emitter.cpp Fix approximately 80 billion compilation warnings. 8 år sedan
emitter.h engine: move some files around. 9 år sedan
font.cpp RIP lol::String ⚰️ LOL 8 år sedan
font.h RIP lol::String ⚰️ LOL 8 år sedan
forge.cpp RIP lol::String ⚰️ LOL 8 år sedan
forge.h RIP lol::String ⚰️ LOL 8 år sedan
gradient.cpp Scene stuff is back to non-static logic with a few tricks 9 år sedan
gradient.h RIP lol::String ⚰️ LOL 8 år sedan
gradient.lolfx Clean up a lot of shader crap 9 år sedan
light.cpp Scene stuff is back to non-static logic with a few tricks 9 år sedan
light.h RIP lol::String ⚰️ LOL 8 år sedan
lol-core.vcxproj Allow to build without Bullet Physics. 7 år sedan
lol-core.vcxproj.filter Get rid of lol::hash which is now useless. 8 år sedan
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 år sedan
lolgl.h build: fix compilation on MSYS2 when glew is not available. Fixes #8. 8 år sedan
lolimgui.cpp Get rid of numerous uses of lol::String. 8 år sedan
lolimgui.h RIP lol::String ⚰️ LOL 8 år sedan
messageservice.cpp Get rid of numerous uses of lol::String. 8 år sedan
messageservice.h RIP lol::String ⚰️ LOL 8 år sedan
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 år sedan
platform.cpp build: reorganise includes so that we can use precompiled headers later. 9 år sedan
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 år sedan
profiler.cpp Rename lol::Timer to lol::timer. Because. 8 år sedan
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 år sedan
scene.cpp Get rid of lol::map because std::map is obviously superior. 8 år sedan
scene.h Fix approximately 80 billion compilation warnings. 8 år sedan
sprite.cpp Fix approximately 80 billion compilation warnings. 8 år sedan
sprite.h engine: move some files around. 9 år sedan
text.cpp RIP lol::String ⚰️ LOL 8 år sedan
text.h RIP lol::String ⚰️ LOL 8 år sedan
textureimage-private.h RIP lol::String ⚰️ LOL 8 år sedan
textureimage.cpp RIP lol::String ⚰️ LOL 8 år sedan
textureimage.h RIP lol::String ⚰️ LOL 8 år sedan
tiler.cpp RIP lol::String ⚰️ LOL 8 år sedan
tiler.h RIP lol::String ⚰️ LOL 8 år sedan
tileset.cpp RIP lol::String ⚰️ LOL 8 år sedan
tileset.h RIP lol::String ⚰️ LOL 8 år sedan
utils.h Get rid of numerous uses of lol::String. 8 år sedan
video.cpp Fix approximately 80 billion compilation warnings. 8 år sedan
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 år sedan