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3rdparty
Allow to build without Bullet Physics.
7 år sedan
application
build: drop support for SDL v1.
7 år sedan
audio
RIP lol::String ⚰️ LOL
8 år sedan
base
Get rid of lol::hash which is now useless.
8 år sedan
data
build: refactor autotools files for out-of-tree builds.
9 år sedan
debug
RIP lol::String ⚰️ LOL
8 år sedan
easymesh
RIP lol::String ⚰️ LOL
8 år sedan
engine
RIP lol::String ⚰️ LOL
8 år sedan
gpu
Get rid of lol::hash which is now useless.
8 år sedan
image
Some Win32 and Win64 compilation fixes.
7 år sedan
input
Get rid of lol::map because std::map is obviously superior.
8 år sedan
lol
build: drop support for SDL v1.
7 år sedan
lolua
Use std::string in a lot of places. Makes a few things simpler.
8 år sedan
math
Fix several compilation warnings.
8 år sedan
mesh
RIP lol::String ⚰️ LOL
8 år sedan
platform
build: drop support for SDL v1.
7 år sedan
sys
RIP lol::String ⚰️ LOL
8 år sedan
t
Allow to build without Bullet Physics.
7 år sedan
Makefile.am
Allow to build without Bullet Physics.
7 år sedan
camera.cpp
Remove Xbox 360 support, too much stuff no longer compiles.
9 år sedan
camera.h
RIP lol::String ⚰️ LOL
8 år sedan
commandstack.h
base: clean up and refactor containers.
9 år sedan
dict.cpp
RIP lol::String ⚰️ LOL
8 år sedan
dict.h
RIP lol::String ⚰️ LOL
8 år sedan
eglapp.cpp
build: drop support for SDL v1.
7 år sedan
eglapp.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 år sedan
emitter.cpp
Fix approximately 80 billion compilation warnings.
8 år sedan
emitter.h
engine: move some files around.
9 år sedan
font.cpp
RIP lol::String ⚰️ LOL
8 år sedan
font.h
RIP lol::String ⚰️ LOL
8 år sedan
forge.cpp
RIP lol::String ⚰️ LOL
8 år sedan
forge.h
RIP lol::String ⚰️ LOL
8 år sedan
gradient.cpp
Scene stuff is back to non-static logic with a few tricks
9 år sedan
gradient.h
RIP lol::String ⚰️ LOL
8 år sedan
gradient.lolfx
Clean up a lot of shader crap
9 år sedan
light.cpp
Scene stuff is back to non-static logic with a few tricks
9 år sedan
light.h
RIP lol::String ⚰️ LOL
8 år sedan
lol-core.vcxproj
Allow to build without Bullet Physics.
7 år sedan
lol-core.vcxproj.filter
Get rid of lol::hash which is now useless.
8 år sedan
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 år sedan
lolgl.h
build: fix compilation on MSYS2 when glew is not available. Fixes #8.
8 år sedan
lolimgui.cpp
Get rid of numerous uses of lol::String.
8 år sedan
lolimgui.h
RIP lol::String ⚰️ LOL
8 år sedan
messageservice.cpp
Get rid of numerous uses of lol::String.
8 år sedan
messageservice.h
RIP lol::String ⚰️ LOL
8 år sedan
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 år sedan
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
9 år sedan
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 år sedan
profiler.cpp
Rename lol::Timer to lol::timer. Because.
8 år sedan
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 år sedan
scene.cpp
Get rid of lol::map because std::map is obviously superior.
8 år sedan
scene.h
Fix approximately 80 billion compilation warnings.
8 år sedan
sprite.cpp
Fix approximately 80 billion compilation warnings.
8 år sedan
sprite.h
engine: move some files around.
9 år sedan
text.cpp
RIP lol::String ⚰️ LOL
8 år sedan
text.h
RIP lol::String ⚰️ LOL
8 år sedan
textureimage-private.h
RIP lol::String ⚰️ LOL
8 år sedan
textureimage.cpp
RIP lol::String ⚰️ LOL
8 år sedan
textureimage.h
RIP lol::String ⚰️ LOL
8 år sedan
tiler.cpp
RIP lol::String ⚰️ LOL
8 år sedan
tiler.h
RIP lol::String ⚰️ LOL
8 år sedan
tileset.cpp
RIP lol::String ⚰️ LOL
8 år sedan
tileset.h
RIP lol::String ⚰️ LOL
8 år sedan
utils.h
Get rid of numerous uses of lol::String.
8 år sedan
video.cpp
Fix approximately 80 billion compilation warnings.
8 år sedan
video.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 år sedan