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01_triangle.cpp
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scenegraph: Entity::TickDraw() now provides a reference to the current
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преди 8 години |
01_triangle.lolfx
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build: put tutorials and lol.js in a new "demos" directory.
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преди 11 години |
01_triangle.vcxproj
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build: VS2012 solution and project tweaks for exotic platforms.
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преди 8 години |
02_cube.cpp
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scenegraph: Entity::TickDraw() now provides a reference to the current
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преди 8 години |
02_cube.lolfx
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gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
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преди 8 години |
02_cube.vcxproj
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build: VS2012 solution and project tweaks for exotic platforms.
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преди 8 години |
03_noise.cpp
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scenegraph: Entity::TickDraw() now provides a reference to the current
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преди 8 години |
03_noise.lolfx
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gpu: rename uniforms here and there for consistency.
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преди 8 години |
03_noise.vcxproj
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build: VS2012 solution and project tweaks for exotic platforms.
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преди 8 години |
04_texture.cpp
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scenegraph: Entity::TickDraw() now provides a reference to the current
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преди 8 години |
04_texture.lolfx
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hsv2rgb 6th
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преди 8 години |
04_texture.vcxproj
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build: VS2012 solution and project tweaks for exotic platforms.
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преди 8 години |
05_easymesh.cpp
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scenegraph: Entity::TickDraw() now provides a reference to the current
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преди 8 години |
05_easymesh.vcxproj
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build: VS2012 solution and project tweaks for exotic platforms.
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преди 8 години |
06_sprite.cpp
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scenegraph: Entity::TickDraw() now provides a reference to the current
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преди 8 години |
06_sprite.png
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build: put tutorials and lol.js in a new "demos" directory.
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преди 11 години |
06_sprite.vcxproj
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build: VS2012 solution and project tweaks for exotic platforms.
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преди 8 години |
07_input.cpp
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scenegraph: Entity::TickDraw() now provides a reference to the current
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преди 8 години |
07_input.lolfx
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gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
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преди 8 години |
07_input.vcxproj
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build: VS2012 solution and project tweaks for exotic platforms.
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преди 8 години |
08_fbo.cpp
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scenegraph: Entity::TickDraw() now provides a reference to the current
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преди 8 години |
08_fbo.lolfx
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gpu: rename uniforms here and there for consistency.
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преди 8 години |
08_fbo.vcxproj
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build: VS2012 solution and project tweaks for exotic platforms.
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преди 8 години |
11_fractal.cpp
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scenegraph: Entity::TickDraw() now provides a reference to the current
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преди 8 години |
11_fractal.lolfx
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gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
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преди 8 години |
11_fractal.vcxproj
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build: VS2012 solution and project tweaks for exotic platforms.
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преди 8 години |
12_distance.lolfx
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gpu: rename uniforms here and there for consistency.
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преди 8 години |
12_texture_to_screen.lolfx
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gpu: rename uniforms here and there for consistency.
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преди 8 години |
12_voronoi.cpp
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scenegraph: Entity::TickDraw() now provides a reference to the current
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преди 8 години |
12_voronoi.lolfx
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gpu: rename uniforms here and there for consistency.
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преди 8 години |
12_voronoi.vcxproj
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build: VS2012 solution and project tweaks for exotic platforms.
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преди 8 години |
12_voronoi_distance.lolfx
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gpu: rename uniforms here and there for consistency.
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преди 8 години |
12_voronoi_setup.lolfx
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gpu: rename uniforms here and there for consistency.
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преди 8 години |
Makefile.am
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build: fix a few compilation issues with input v2.
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преди 8 години |