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Sam Hocevar d7fc121faf Start porting the engine to the Nintendo Switch. il y a 5 ans
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01_triangle.cpp doc: update some tutorials to use the new entity init/release mechanism. il y a 5 ans
01_triangle.lolfx Clean up a lot of shader crap il y a 8 ans
01_triangle.vcxproj Add NX64 platform to projects. il y a 5 ans
02_cube.cpp tutorial: refresh some tutorial programs to use the init/release entity mechanism. il y a 5 ans
02_cube.lolfx Clean up a lot of shader crap il y a 8 ans
02_cube.vcxproj Add NX64 platform to projects. il y a 5 ans
03_noise.cpp doc: update some tutorials to use the new entity init/release mechanism. il y a 5 ans
03_noise.lolfx Clean up a lot of shader crap il y a 8 ans
03_noise.vcxproj Add NX64 platform to projects. il y a 5 ans
04_texture.cpp tutorial: add a few missing “override” qualifiers. il y a 5 ans
04_texture.lolfx Clean up a lot of shader crap il y a 8 ans
04_texture.vcxproj Add NX64 platform to projects. il y a 5 ans
05_easymesh.cpp tutorial: add a few missing “override” qualifiers. il y a 5 ans
05_easymesh.lua Easymesh test tuto works with lua, but EzMesh seems broken. il y a 8 ans
05_easymesh.vcxproj Start porting the engine to the Nintendo Switch. il y a 5 ans
06_sprite.cpp tutorial: add a few missing “override” qualifiers. il y a 5 ans
06_sprite.png build: move sample and tutorial files around. il y a 8 ans
06_sprite.vcxproj Add NX64 platform to projects. il y a 5 ans
07_input.cpp tutorial: refresh some tutorial programs to use the init/release entity mechanism. il y a 5 ans
07_input.lolfx Clean up a lot of shader crap il y a 8 ans
07_input.vcxproj Add NX64 platform to projects. il y a 5 ans
08_fbo.cpp tutorial: refresh some tutorial programs to use the init/release entity mechanism. il y a 5 ans
08_fbo.lolfx Clean up a lot of shader crap il y a 8 ans
08_fbo.vcxproj Add NX64 platform to projects. il y a 5 ans
09_sound.cpp tutorial: fix build. il y a 5 ans
09_sound.vcxproj Add NX64 platform to projects. il y a 5 ans
11_fractal.cpp math: use std::string logic rather than printf() for real number formatting. il y a 5 ans
11_fractal.lolfx tutorial: fix tutorial 11 (fractal) il y a 8 ans
11_fractal.vcxproj Add NX64 platform to projects. il y a 5 ans
12_distance.lolfx Clean up a lot of shader crap il y a 8 ans
12_texture_to_screen.lolfx Clean up a lot of shader crap il y a 8 ans
12_voronoi.cpp input: start implementing controller features directly in the input device. il y a 6 ans
12_voronoi.lolfx Clean up a lot of shader crap il y a 8 ans
12_voronoi.vcxproj Add NX64 platform to projects. il y a 5 ans
12_voronoi_distance.lolfx Clean up a lot of shader crap il y a 8 ans
12_voronoi_setup.lolfx Clean up a lot of shader crap il y a 8 ans
13_shader_builder.cpp Use smart pointers in a lot of the rendering code. il y a 6 ans
13_shader_builder.vcxproj Add NX64 platform to projects. il y a 5 ans
14_lua.cpp doc: rename a few tutorials to remove “lol” from their names. il y a 6 ans
14_lua.lua doc: rename a few tutorials to remove “lol” from their names. il y a 6 ans
14_lua.vcxproj Start porting the engine to the Nintendo Switch. il y a 5 ans
15_gui.cpp doc: rename a few tutorials to remove “lol” from their names. il y a 6 ans
15_gui.vcxproj Add NX64 platform to projects. il y a 5 ans
16_movie.cpp tutorial: nicer example for the GIF generation. il y a 6 ans
16_movie.vcxproj Add NX64 platform to projects. il y a 5 ans
Makefile.am doc: rename a few tutorials to remove “lol” from their names. il y a 6 ans