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Guillaume Bittoun 69f8065d47 avl_tree: final bug fix… so far :s пре 11 година
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application build: remove dead PS3 code. пре 10 година
base Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. пре 10 година
bullet build: remove dead PS3 code. пре 10 година
data build: reorganise automake build system. пре 13 година
debug scene: remove functions that aren’t that useful. пре 10 година
easymesh Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. пре 10 година
gpu build: remove the LolFx and the EasyMesh compilers for now. пре 10 година
image base: minor variable renaming. пре 10 година
input input: tweak warning messages. пре 10 година
lol avl_tree: final bug fix… so far :s пре 10 година
lua build: remove dead PS3 code. пре 10 година
math misc: lots of compilation fixes for Visual Studio (related to mediocre пре 10 година
mesh Added various stuff пре 10 година
platform build: remove dead PS3 code. пре 10 година
sys sys: fix a link error on Win32. пре 10 година
t woops ! bad test пре 10 година
Makefile.am misc: lots of compilation fixes for Visual Studio (related to mediocre пре 10 година
audio.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
camera.cpp Fixed some stuff and added some small tweaks пре 10 година
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
dict.cpp base: some Windows compilation fixes. пре 10 година
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. пре 10 година
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
emitter.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
entity.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
entity.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
font.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
font.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
forge.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
gradient.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
gradient.lolfx scene: start working on the scene class reorganisation. пре 10 година
light.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
lolcore.vcxproj misc: lots of compilation fixes for Visual Studio (related to mediocre пре 10 година
lolcore.vcxproj.filters misc: lots of compilation fixes for Visual Studio (related to mediocre пре 10 година
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
lolgl.h build: remove dead PS3 code. пре 10 година
messageservice.cpp Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. пре 10 година
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. пре 10 година
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
platform.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
profiler.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
sample.cpp build: remove dead PS3 code. пре 10 година
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
sampler.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
scene.cpp build: some PS4 compilation fixes. пре 10 година
scene.h scene: remove functions that aren’t that useful. пре 10 година
sprite.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
text.cpp base: more lowercase shit. пре 10 година
text.h Added some shit in controller and text пре 10 година
ticker.cpp sys: use std::bind for thread workers to avoid ugly casts. пре 10 година
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
tiler.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
tileset.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
tileset.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
utils.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. пре 10 година
video.cpp build: remove dead PS3 code. пре 10 година
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
world.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
world.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
worldentity.cpp Fixed some stuff and added some small tweaks пре 10 година
worldentity.h Fixed some stuff and added some small tweaks пре 10 година