Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.
 
 
 
Sam Hocevar c0edb49ed6 core: add exp() for real numbers and fix the == operator. pirms 14 gadiem
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debug build: start adding Xbox 360 configuration settings to the VS projects. pirms 14 gadiem
image image: add a GDI+ loader. pirms 14 gadiem
lol lolunit: rename a few methods for consistency. pirms 14 gadiem
platform core: remove spurious dependency between androidapp.cpp and monsterz. pirms 14 gadiem
shader shader: factor the uniform handling logic into platform-independent methods pirms 14 gadiem
Makefile.am image: add a GDI+ loader. pirms 14 gadiem
audio.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. pirms 14 gadiem
audio.h core: fix include guard naming scheme. pirms 14 gadiem
bitfield.h core: fix include guard naming scheme. pirms 14 gadiem
core.h core: start working on a "real" class for arbitrarily sized floats. pirms 14 gadiem
dict.cpp osx: automake does not support .mm files yet, so rename ios-image.mm back pirms 14 gadiem
dict.h osx: automake does not support .mm files yet, so rename ios-image.mm back pirms 14 gadiem
eglapp.cpp core: rename vec2i to ivec2 etc. to better match GLSL. pirms 14 gadiem
eglapp.h core: rename vec2i to ivec2 etc. to better match GLSL. pirms 14 gadiem
emitter.cpp emitter: fix wrong velocity value computation in the particles. pirms 14 gadiem
emitter.h tileset: replace the Tiler ID system with real TileSet objects. The only pirms 14 gadiem
entity.cpp core: get rid of now useless <cstdio> includes. pirms 14 gadiem
entity.h core: fix include guard naming scheme. pirms 14 gadiem
font.cpp core: more vec?i -> ?veci renames. pirms 14 gadiem
font.h core: more vec?i -> ?veci renames. pirms 14 gadiem
forge.cpp Put everything in the "lol" namespace. Better late than never. pirms 15 gadiem
forge.h core: fix include guard naming scheme. pirms 14 gadiem
gradient.cpp osx: link with the proper OpenGL libraries on OS X. pirms 14 gadiem
gradient.h render: add a Gradient class that will be used for dithering later. pirms 14 gadiem
half.cpp core: handle denormal halfs properly on the PS3; it's denormal floats that pirms 14 gadiem
half.h core: reactivate half denormals for the PS3. pirms 14 gadiem
hash.cpp Put everything in the "lol" namespace. Better late than never. pirms 15 gadiem
hash.h core: fix include guard naming scheme. pirms 14 gadiem
input.cpp core: more vec?i -> ?veci renames. pirms 14 gadiem
input.h core: more vec?i -> ?veci renames. pirms 14 gadiem
layer.cpp core: more vec?i -> ?veci renames. pirms 14 gadiem
layer.h core: fix include guard naming scheme. pirms 14 gadiem
log.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. pirms 14 gadiem
log.h core: a few compilation fixes for non-GCC compilers. pirms 14 gadiem
loldebug.h build: put debug stuff and shader stuff in subdirectories. pirms 14 gadiem
lolgl.h osx: link with the proper OpenGL libraries on OS X. pirms 14 gadiem
map.cpp debug: only print the layer and map errors once. pirms 14 gadiem
map.h core: fix include guard naming scheme. pirms 14 gadiem
matrix.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. pirms 14 gadiem
matrix.h build: stop defining ANDROID_NDK and check for __ANDROID__ instead. pirms 14 gadiem
numeric.h core: don't explicitly use std:: prefix when the platform may not pirms 14 gadiem
platform.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. pirms 14 gadiem
platform.h ui: add a Platform class to query information about the current platform. pirms 14 gadiem
profiler.cpp core: get rid of now useless <cstdio> includes. pirms 14 gadiem
profiler.h core: fix include guard naming scheme. pirms 14 gadiem
real.cpp core: add exp() for real numbers and fix the == operator. pirms 14 gadiem
real.h core: add exp() for real numbers and fix the == operator. pirms 14 gadiem
sample.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. pirms 14 gadiem
sample.h core: fix include guard naming scheme. pirms 14 gadiem
sampler.cpp Put everything in the "lol" namespace. Better late than never. pirms 15 gadiem
sampler.h core: fix include guard naming scheme. pirms 14 gadiem
scene.cpp osx: link with the proper OpenGL libraries on OS X. pirms 14 gadiem
scene.h core: more vec?i -> ?veci renames. pirms 14 gadiem
sprite.cpp core: more vec?i -> ?veci renames. pirms 14 gadiem
sprite.h core: add a Sprite class to try to factor some common logic currently pirms 14 gadiem
text.cpp core: more vec?i -> ?veci renames. pirms 14 gadiem
text.h core: more vec?i -> ?veci renames. pirms 14 gadiem
ticker.cpp core: get rid of now useless <cstdio> includes. pirms 14 gadiem
ticker.h core: fix include guard naming scheme. pirms 14 gadiem
tiler.cpp core: rename vec2i to ivec2 etc. to better match GLSL. pirms 14 gadiem
tiler.h core: rename vec2i to ivec2 etc. to better match GLSL. pirms 14 gadiem
tileset.cpp build: start adding Xbox 360 configuration settings to the VS projects. pirms 14 gadiem
tileset.h core: more vec?i -> ?veci renames. pirms 14 gadiem
timer.cpp build: start adding Xbox 360 configuration settings to the VS projects. pirms 14 gadiem
timer.h core: fix include guard naming scheme. pirms 14 gadiem
trig.cpp core: fix a bug on the PS3 version of lol_sin(). pirms 14 gadiem
trig.h core: start implementing optimised trigonometry functions for PS3 and x86. pirms 14 gadiem
video.cpp build: start adding Xbox 360 configuration settings to the VS projects. pirms 14 gadiem
video.h core: rename vec2i to ivec2 etc. to better match GLSL. pirms 14 gadiem
world.cpp core: get rid of now useless <cstdio> includes. pirms 14 gadiem
world.h core: fix include guard naming scheme. pirms 14 gadiem
worldentity.cpp core: get rid of now useless <cstdio> includes. pirms 14 gadiem
worldentity.h core: more vec?i -> ?veci renames. pirms 14 gadiem