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Benjamin ‘Touky’ Huet b38bcfaa57 lolphysics.h : small build fix 11 anni fa
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benchmark test: emscripten compilation fix in the trigonometry benchmark. 11 anni fa
data MeshViewer : small tweaks 8 anni fa
math build: manually add lollua.vcxproj as a reference in all projects. 11 anni fa
physics lolphysics.h : small build fix 8 anni fa
sandbox build: reorganise automake build system. 11 anni fa
unit test: remove isnan() unit tests because we can't rely on that function. 8 anni fa
xolotl gpu: move more platform-specific code from Video to Render. 11 anni fa
EasyMeshDictionnary.js MeshViewer : small tweaks 8 anni fa
Makefile.am Added nacl_phystest to test physic compatibility with nacl. 8 anni fa
TypeDictionnary.js MeshViewer : Added Javascript & Html for Web implementation. 8 anni fa
benchsuite.cpp base: implement UNUSED() macro and put it here and there. 12 anni fa
benchsuite.vcxproj build: manually add lollua.vcxproj as a reference in all projects. 11 anni fa
btphystest.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 anni fa
btphystest.h btphystest : InitApp delay 8 anni fa
btphystest.vcxproj btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 8 anni fa
btphystest.vcxproj.filters btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 8 anni fa
front_camera_sprite.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 anni fa
meshviewer.cpp MeshViewer : small tweaks 8 anni fa
meshviewer.vcxproj MeshViewer : Added Javascript & Html for Web implementation. 8 anni fa
meshviewer_index.html MeshViewer html tweak 8 anni fa
meshviewer_nacl.nmf Added meshviewer .hmtl & .nmf 8 anni fa
nacl_phystest.cpp nacl: compilation fix. 8 anni fa
nacl_phystest.h Added nacl_phystest to test physic compatibility with nacl. 8 anni fa
nacl_phystest.vcxproj Added nacl_phystest to test physic compatibility with nacl. 8 anni fa
nacl_phystest.vcxproj.filters Added nacl_phystest to test physic compatibility with nacl. 8 anni fa
physicobject.h btphystest : cat movement update 8 anni fa
shinyfur.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 anni fa
shinymvtexture.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 anni fa
testsuite.cpp base: implement UNUSED() macro and put it here and there. 12 anni fa
testsuite.vcxproj added camera unit test. 8 anni fa