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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://www.wtfpl.net/ for more details.
- //
-
- //
- // The Tiler class
- // ---------------
- // The Tiler is a static class that manages tilesets.
- //
-
- #if !defined __LOL_TILER_H__
- #define __LOL_TILER_H__
-
- #include <stdint.h>
-
- #include "tileset.h"
-
- namespace lol
- {
-
- class Tiler
- {
- public:
- static TileSet *Register(String const &path, ivec2 size, ivec2 count);
- static TileSet *Register(char const *path, ivec2 size, ivec2 count);
- static TileSet *Register(String const &path);
- static TileSet *Register(char const *path);
- static TileSet *Register(String const &path, Image* image, ivec2 size, ivec2 count);
- static TileSet *Register(char const *path, Image* image, ivec2 size, ivec2 count);
- static TileSet *Register(String const &path, Image* image);
- static TileSet *Register(char const *path, Image* image);
- static void Deregister(TileSet *);
-
- private:
- Tiler() {}
- };
-
- } /* namespace lol */
-
- #endif // __LOL_TILER_H__
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