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-
- include $(top_srcdir)/build/autotools/common.am
-
- noinst_PROGRAMS = 01_triangle 02_cube 03_noise 04_texture 05_easymesh \
- 06_sprite 07_input 08_fbo 11_fractal \
- 12_voronoi
-
- 01_triangle_SOURCES = 01_triangle.cpp 01_triangle.lolfx
- 01_triangle_CPPFLAGS = $(AM_CPPFLAGS)
- 01_triangle_DEPENDENCIES = @LOL_DEPS@
-
- 02_cube_SOURCES = 02_cube.cpp 02_cube.lolfx
- 02_cube_CPPFLAGS = $(AM_CPPFLAGS)
- 02_cube_DEPENDENCIES = @LOL_DEPS@
-
- 03_noise_SOURCES = 03_noise.cpp 03_noise.lolfx
- 03_noise_CPPFLAGS = $(AM_CPPFLAGS)
- 03_noise_DEPENDENCIES = @LOL_DEPS@
-
- 04_texture_SOURCES = 04_texture.cpp 04_texture.lolfx
- 04_texture_CPPFLAGS = $(AM_CPPFLAGS)
- 04_texture_DEPENDENCIES = @LOL_DEPS@
-
- 05_easymesh_SOURCES = 05_easymesh.cpp
- 05_easymesh_CPPFLAGS = $(AM_CPPFLAGS)
- 05_easymesh_DEPENDENCIES = @LOL_DEPS@
-
- 06_sprite_SOURCES = 06_sprite.cpp 06_sprite.png
- 06_sprite_CPPFLAGS = $(AM_CPPFLAGS)
- 06_sprite_DEPENDENCIES = @LOL_DEPS@
- 06_sprite_LDFLAGS = $(AM_LDFLAGS)
- if USE_EMSCRIPTEN
- 06_sprite_LDFLAGS += --preload-file 06_sprite.png
- endif
-
- 07_input_SOURCES = 07_input.cpp 07_input.lolfx
- 07_input_CPPFLAGS = $(AM_CPPFLAGS)
- 07_input_DEPENDENCIES = @LOL_DEPS@
-
- 08_fbo_SOURCES = 08_fbo.cpp 08_fbo.lolfx
- 08_fbo_CPPFLAGS = $(AM_CPPFLAGS)
- 08_fbo_DEPENDENCIES = @LOL_DEPS@
-
- 11_fractal_SOURCES = 11_fractal.cpp 11_fractal.lolfx
- 11_fractal_CPPFLAGS = $(AM_CPPFLAGS)
- 11_fractal_DEPENDENCIES = @LOL_DEPS@
-
- 12_voronoi_SOURCES = 12_voronoi.cpp 12_voronoi.lolfx \
- 12_voronoi_distance.lolfx 12_voronoi_setup.lolfx \
- 12_texture_to_screen.lolfx 12_distance.lolfx
- 12_voronoi_CPPFLAGS = $(AM_CPPFLAGS)
- 12_voronoi_DEPENDENCIES = @LOL_DEPS@
-
- 13_shader_builder_SOURCES = 13_shader_builder.cpp
- 13_shader_builder_CPPFLAGS = $(AM_CPPFLAGS)
- 13_shader_builder_DEPENDENCIES = @LOL_DEPS@
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