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Sam Hocevar e5df84100b nacl: quick and dirty mouse support. пре 14 година
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application core: port all code to NativeClient. Nothing runs for now, but it builds. пре 14 година
debug gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal. пре 14 година
gpu gpu: start implementing a vertex buffer object. пре 14 година
image ps3: compilation fixes for the PS3. пре 14 година
lol lolunit: rename a few methods for consistency. пре 14 година
platform nacl: quick and dirty mouse support. пре 14 година
shader shader: factor the uniform handling logic into platform-independent methods пре 14 година
Makefile.am nacl: the Mandelbrot zoomer is starting to work on NaCl. пре 14 година
audio.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. пре 14 година
audio.h core: fix include guard naming scheme. пре 15 година
bitfield.h core: fix include guard naming scheme. пре 15 година
core.h gpu: start implementing a vertex buffer object. пре 14 година
dict.cpp osx: automake does not support .mm files yet, so rename ios-image.mm back пре 14 година
dict.h osx: automake does not support .mm files yet, so rename ios-image.mm back пре 14 година
eglapp.cpp core: rename vec2i to ivec2 etc. to better match GLSL. пре 14 година
eglapp.h core: rename vec2i to ivec2 etc. to better match GLSL. пре 14 година
emitter.cpp emitter: fix wrong velocity value computation in the particles. пре 14 година
emitter.h tileset: replace the Tiler ID system with real TileSet objects. The only пре 14 година
entity.cpp core: get rid of now useless <cstdio> includes. пре 15 година
entity.h core: fix include guard naming scheme. пре 15 година
font.cpp core: split vector operations into linear and non-linear so that we can пре 14 година
font.h core: more vec?i -> ?veci renames. пре 14 година
forge.cpp Put everything in the "lol" namespace. Better late than never. пре 15 година
forge.h core: fix include guard naming scheme. пре 15 година
gradient.cpp osx: link with the proper OpenGL libraries on OS X. пре 14 година
gradient.h render: add a Gradient class that will be used for dithering later. пре 14 година
half.cpp core: handle denormal halfs properly on the PS3; it's denormal floats that пре 14 година
half.h core: new combinations of integer vectors (unsigned, 8-bit, etc.), dot and пре 14 година
hash.cpp Put everything in the "lol" namespace. Better late than never. пре 15 година
hash.h core: fix include guard naming scheme. пре 15 година
input.cpp ps3: compilation fixes for the PS3. пре 14 година
input.h core: more vec?i -> ?veci renames. пре 14 година
layer.cpp core: more vec?i -> ?veci renames. пре 14 година
layer.h core: fix include guard naming scheme. пре 15 година
log.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. пре 14 година
log.h core: a few compilation fixes for non-GCC compilers. пре 14 година
loldebug.h build: put debug stuff and shader stuff in subdirectories. пре 14 година
lolgl.h osx: link with the proper OpenGL libraries on OS X. пре 14 година
map.cpp core: split vector operations into linear and non-linear so that we can пре 14 година
map.h core: fix include guard naming scheme. пре 15 година
matrix.cpp core: implement complex numbers and add unit tests for these. пре 14 година
matrix.h core: add a double complex type. пре 14 година
numeric.h core: don't explicitly use std:: prefix when the platform may not пре 15 година
platform.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. пре 14 година
platform.h ui: add a Platform class to query information about the current platform. пре 15 година
profiler.cpp core: get rid of now useless <cstdio> includes. пре 15 година
profiler.h core: fix include guard naming scheme. пре 15 година
real.cpp core: dynamically allocate mantissa for real numbers. One day we'll be able пре 14 година
real.h core: port all code to NativeClient. Nothing runs for now, but it builds. пре 14 година
sample.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. пре 14 година
sample.h core: fix include guard naming scheme. пре 15 година
sampler.cpp Put everything in the "lol" namespace. Better late than never. пре 15 година
sampler.h core: fix include guard naming scheme. пре 15 година
scene.cpp gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal. пре 14 година
scene.h core: more vec?i -> ?veci renames. пре 14 година
sprite.cpp sprite: remove spurious property that caused sprites to be always displayed пре 14 година
sprite.h core: add a Sprite class to try to factor some common logic currently пре 14 година
text.cpp core: split vector operations into linear and non-linear so that we can пре 14 година
text.h core: more vec?i -> ?veci renames. пре 14 година
ticker.cpp core: get rid of now useless <cstdio> includes. пре 15 година
ticker.h core: fix include guard naming scheme. пре 15 година
tiler.cpp core: rename vec2i to ivec2 etc. to better match GLSL. пре 14 година
tiler.h core: rename vec2i to ivec2 etc. to better match GLSL. пре 14 година
tileset.cpp core: split vector operations into linear and non-linear so that we can пре 14 година
tileset.h core: more vec?i -> ?veci renames. пре 14 година
timer.cpp core: port all code to NativeClient. Nothing runs for now, but it builds. пре 14 година
timer.h core: fix include guard naming scheme. пре 15 година
trig.cpp core: fix a bug on the PS3 version of lol_sin(). пре 14 година
trig.h core: start implementing optimised trigonometry functions for PS3 and x86. пре 14 година
video.cpp gl: fix long-standing bug where clear color didn't properly set пре 14 година
video.h core: rename vec2i to ivec2 etc. to better match GLSL. пре 14 година
world.cpp core: get rid of now useless <cstdio> includes. пре 15 година
world.h core: fix include guard naming scheme. пре 15 година
worldentity.cpp core: split vector operations into linear and non-linear so that we can пре 14 година
worldentity.h core: more vec?i -> ?veci renames. пре 14 година