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- //
- // Lol Engine - EasyMesh tutorial
- //
- // Copyright: (c) 2011-2012 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://sam.zoy.org/projects/COPYING.WTFPL for more details.
- //
-
- #if defined HAVE_CONFIG_H
- # include "config.h"
- #endif
-
- #include "core.h"
-
- using namespace std;
- using namespace lol;
-
- #if USE_SDL && defined __APPLE__
- # include <SDL_main.h>
- #endif
-
- class EasyMeshTutorial : public WorldEntity
- {
- public:
- EasyMeshTutorial()
- {
- m_angle = 0;
- m_mesh.Compile("sc#e94 scb#964 [acg10 5 8 8 2 2 0.1 0]");
-
- m_camera = new Camera(vec3(0.f, 600.f, 0.f),
- vec3(0.f, 0.f, 0.f),
- vec3(0, 1, 0));
- m_camera->SetPerspective(70.f, 640.f, 480.f, .1f, 1000.f);
- m_camera->SetTarget(vec3(0.f));
- m_camera->SetPosition(vec3(-20.f, 20.f, 0.f));
- Ticker::Ref(m_camera);
-
- m_ready = false;
- }
-
- virtual void TickGame(float seconds)
- {
- WorldEntity::TickGame(seconds);
-
- m_angle += seconds * 45.0f;
-
- mat4 anim = mat4::rotate(m_angle, vec3(0, 1, 0));
- mat4 model = mat4::translate(vec3(0, 0, 0));
-
- m_matrix = model * anim;
- }
-
- virtual void TickDraw(float seconds)
- {
- WorldEntity::TickDraw(seconds);
-
- if (!m_ready)
- {
- m_mesh.MeshConvert();
- m_ready = true;
- }
-
- Video::SetClearColor(vec4(0.0f, 0.0f, 0.0f, 1.0f));
-
- m_mesh.Render(m_matrix);
- }
-
- private:
- float m_angle;
- mat4 m_matrix;
- EasyMesh m_mesh;
- Camera *m_camera;
-
- bool m_ready;
- };
-
- int main(int argc, char **argv)
- {
- Application app("Tutorial 5: EasyMesh", ivec2(640, 480), 60.0f);
- new EasyMeshTutorial();
- app.Run();
-
- return EXIT_SUCCESS;
- }
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