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Sam Hocevar 787c96b47c lolfx: improve the LolFx compiler, including error reporting. We can now пре 12 година
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01_triangle.cpp build: hide the SDL_main.h inclusion in core.h, and only activate it пре 12 година
01_triangle.lolfx lolfx: improve the LolFx compiler, including error reporting. We can now пре 12 година
01_triangle.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper пре 12 година
02_cube.cpp build: hide the SDL_main.h inclusion in core.h, and only activate it пре 12 година
02_cube.lolfx lolfx: use square brackets to indicate shader sections. пре 12 година
02_cube.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper пре 12 година
03_noise.cpp tutorial: port noise demo to PS3 and Xbox360. пре 12 година
03_noise.lolfx lolfx: use square brackets to indicate shader sections. пре 12 година
03_noise.vcxproj tutorial: start working on a small Perlin-like noise demo. пре 12 година
05_easymesh.cpp easymesh: use "ato" for torus, because "at" is already for triangle. пре 12 година
05_easymesh.vcxproj tutorial: add a simple EasyMesh viewer. пре 12 година
08_fbo.cpp tutorial: minor shadebob demo tweaks. пре 12 година
08_fbo.lolfx lolfx: use square brackets to indicate shader sections. пре 12 година
08_fbo.vcxproj tutorial: start working on an FBO example. пре 12 година
11_fractal.cpp tutorial: flatten the fractal computation loop, and avoid the use of пре 12 година
11_fractal.lolfx lolfx: use square brackets to indicate shader sections. пре 12 година
11_fractal.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper пре 12 година
Makefile.am build: refactor lolfx build rule into common.am. пре 12 година