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Sam Hocevar 12f5cecbb9 core: minor cosmetic fix. 11 vuotta sitten
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application Remove Xbox 360 support, too much stuff no longer compiles. 10 vuotta sitten
base build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 vuotta sitten
bullet Remove Xbox 360 support, too much stuff no longer compiles. 10 vuotta sitten
data build: reorganise automake build system. 13 vuotta sitten
debug engine: move some files around. 10 vuotta sitten
easymesh Remove Xbox 360 support, too much stuff no longer compiles. 10 vuotta sitten
engine misc: some cleanup in files, including UTF-8 BOM. 10 vuotta sitten
gpu build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 vuotta sitten
image build: fix issues with SDL detection on 32-bit systems. 10 vuotta sitten
input misc: some cleanup in files, including UTF-8 BOM. 10 vuotta sitten
lol build: compilation fixes for Visual Studio. 10 vuotta sitten
lolua misc: some cleanup in files, including UTF-8 BOM. 10 vuotta sitten
lua Remove Xbox 360 support, too much stuff no longer compiles. 10 vuotta sitten
math math: add τ (tau) to the list of maths constants. 10 vuotta sitten
mesh misc: some cleanup in files, including UTF-8 BOM. 10 vuotta sitten
platform Remove Xbox 360 support, too much stuff no longer compiles. 10 vuotta sitten
sys build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 vuotta sitten
t Remove Xbox 360 support, too much stuff no longer compiles. 10 vuotta sitten
Makefile.am engine: move some files around. 10 vuotta sitten
audio.cpp build: fix issues with SDL detection on 32-bit systems. 10 vuotta sitten
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 vuotta sitten
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 vuotta sitten
camera.h engine: move some files around. 10 vuotta sitten
commandstack.h base: clean up and refactor containers. 10 vuotta sitten
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 vuotta sitten
dict.h engine: move some files around. 10 vuotta sitten
eglapp.cpp misc: some cleanup in files, including UTF-8 BOM. 10 vuotta sitten
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 vuotta sitten
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10 vuotta sitten
emitter.h engine: move some files around. 10 vuotta sitten
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10 vuotta sitten
font.h engine: move some files around. 10 vuotta sitten
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 vuotta sitten
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 vuotta sitten
gradient.cpp Scene stuff is back to non-static logic with a few tricks 10 vuotta sitten
gradient.h engine: move some files around. 10 vuotta sitten
gradient.lolfx scene: start working on the scene class reorganisation. 10 vuotta sitten
light.cpp Scene stuff is back to non-static logic with a few tricks 10 vuotta sitten
light.h engine: move some files around. 10 vuotta sitten
lolcore.vcxproj Remove Xbox 360 support, too much stuff no longer compiles. 10 vuotta sitten
lolcore.vcxproj.filters engine: move some files around. 10 vuotta sitten
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 vuotta sitten
lolgl.h build: use <GL/glew.h> instead of <glew.h>. 10 vuotta sitten
lolimgui.cpp misc: some cleanup in files, including UTF-8 BOM. 10 vuotta sitten
lolimgui.h misc: some cleanup in files, including UTF-8 BOM. 10 vuotta sitten
messageservice.cpp base: clean up and refactor containers. 10 vuotta sitten
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 vuotta sitten
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 vuotta sitten
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 vuotta sitten
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 vuotta sitten
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 vuotta sitten
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 vuotta sitten
sample.cpp core: minor cosmetic fix. 10 vuotta sitten
sample.h engine: move some files around. 10 vuotta sitten
sampler.cpp sampler: add a few sanity checks to sampler. 10 vuotta sitten
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 vuotta sitten
scene.cpp build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 vuotta sitten
scene.h misc: some cleanup in files, including UTF-8 BOM. 10 vuotta sitten
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10 vuotta sitten
sprite.h engine: move some files around. 10 vuotta sitten
text.cpp misc: some cleanup in files, including UTF-8 BOM. 10 vuotta sitten
text.h engine: move some files around. 10 vuotta sitten
textureimage-private.h Split Tileset in TextureImage -> Tileset 10 vuotta sitten
textureimage.cpp build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 vuotta sitten
textureimage.h engine: move some files around. 10 vuotta sitten
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 vuotta sitten
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 vuotta sitten
tileset.cpp build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 vuotta sitten
tileset.h tileset: rename AddTile() to define_tile(). 10 vuotta sitten
utils.h misc: some cleanup in files, including UTF-8 BOM. 10 vuotta sitten
video.cpp build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 vuotta sitten
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 vuotta sitten