25'ten fazla konu seçemezsiniz Konular bir harf veya rakamla başlamalı, kısa çizgiler ('-') içerebilir ve en fazla 35 karakter uzunluğunda olabilir.
 
 
 
Sam Hocevar 848344cc7b build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 11 yıl önce
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defaultmaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly 14 yıl önce
emptymaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly 14 yıl önce
framebuffer.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 yıl önce
indexbuffer.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 yıl önce
line.lolfx Added 2D to 3D DebugLines 10 yıl önce
lolfx.cpp build: remove the LolFx and the EasyMesh compilers for now. 10 yıl önce
palette.lolfx Remove Xbox 360 support, too much stuff no longer compiles. 10 yıl önce
rendercontext.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 10 yıl önce
renderer.cpp build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 yıl önce
shader.cpp build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 yıl önce
testmaterial.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 10 yıl önce
texture.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 yıl önce
tile.lolfx Remove Xbox 360 support, too much stuff no longer compiles. 10 yıl önce
vertexbuffer.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 yıl önce