Вы не можете выбрать более 25 тем Темы должны начинаться с буквы или цифры, могут содержать дефисы(-) и должны содержать не более 35 символов.
Sam Hocevar 848344cc7b build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 11 лет назад
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defaultmaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly 14 лет назад
emptymaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly 14 лет назад
framebuffer.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 лет назад
indexbuffer.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 лет назад
line.lolfx Added 2D to 3D DebugLines 10 лет назад
lolfx.cpp build: remove the LolFx and the EasyMesh compilers for now. 10 лет назад
palette.lolfx Remove Xbox 360 support, too much stuff no longer compiles. 10 лет назад
rendercontext.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 10 лет назад
renderer.cpp build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 лет назад
shader.cpp build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 лет назад
testmaterial.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 10 лет назад
texture.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 лет назад
tile.lolfx Remove Xbox 360 support, too much stuff no longer compiles. 10 лет назад
vertexbuffer.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 лет назад