Вы не можете выбрать более 25 тем Темы должны начинаться с буквы или цифры, могут содержать дефисы(-) и должны содержать не более 35 символов.
Sam Hocevar 848344cc7b build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 лет назад
..
defaultmaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly 13 лет назад
emptymaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly 13 лет назад
framebuffer.cpp Remove Xbox 360 support, too much stuff no longer compiles. 9 лет назад
indexbuffer.cpp Remove Xbox 360 support, too much stuff no longer compiles. 9 лет назад
line.lolfx Added 2D to 3D DebugLines 9 лет назад
lolfx.cpp build: remove the LolFx and the EasyMesh compilers for now. 9 лет назад
palette.lolfx Remove Xbox 360 support, too much stuff no longer compiles. 9 лет назад
rendercontext.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9 лет назад
renderer.cpp build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 9 лет назад
shader.cpp build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 9 лет назад
testmaterial.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 9 лет назад
texture.cpp Remove Xbox 360 support, too much stuff no longer compiles. 9 лет назад
tile.lolfx Remove Xbox 360 support, too much stuff no longer compiles. 9 лет назад
vertexbuffer.cpp Remove Xbox 360 support, too much stuff no longer compiles. 9 лет назад