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  1. //
  2. // Lol Engine
  3. //
  4. // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
  5. // This program is free software; you can redistribute it and/or
  6. // modify it under the terms of the Do What The Fuck You Want To
  7. // Public License, Version 2, as published by Sam Hocevar. See
  8. // http://www.wtfpl.net/ for more details.
  9. //
  10. #include <lol/engine-internal.h>
  11. #include "lolgl.h"
  12. #if defined _WIN32 && defined USE_D3D9
  13. # define FAR
  14. # define NEAR
  15. # include <d3d9.h>
  16. #elif defined _XBOX
  17. # include <xtl.h>
  18. # undef near /* Fuck Microsoft */
  19. # undef far /* Fuck Microsoft again */
  20. #endif
  21. namespace lol
  22. {
  23. //
  24. // The IndexBufferData class
  25. // -------------------------
  26. //
  27. class IndexBufferData
  28. {
  29. friend class IndexBuffer;
  30. size_t m_size;
  31. #if defined USE_D3D9
  32. IDirect3DDevice9 *m_dev;
  33. IDirect3DIndexBuffer9 *m_ibo;
  34. #elif defined _XBOX
  35. D3DDevice *m_dev;
  36. D3DIndexBuffer *m_ibo;
  37. #else
  38. GLuint m_ibo;
  39. uint8_t *m_memory;
  40. #endif
  41. };
  42. //
  43. // The IndexBuffer class
  44. // ----------------------
  45. //
  46. IndexBuffer::IndexBuffer(size_t size)
  47. : m_data(new IndexBufferData)
  48. {
  49. m_data->m_size = size;
  50. if (!size)
  51. return;
  52. #if defined USE_D3D9 || defined _XBOX
  53. # if defined USE_D3D9
  54. m_data->m_dev = (IDirect3DDevice9 *)g_renderer->GetDevice();
  55. # elif defined _XBOX
  56. m_data->m_dev = (D3DDevice *)g_renderer->GetDevice();
  57. # endif
  58. if (FAILED(m_data->m_dev->CreateIndexBuffer(size, D3DUSAGE_WRITEONLY,
  59. D3DFMT_INDEX16, D3DPOOL_MANAGED,
  60. &m_data->m_ibo, nullptr)))
  61. Abort();
  62. #else
  63. glGenBuffers(1, &m_data->m_ibo);
  64. m_data->m_memory = new uint8_t[size];
  65. #endif
  66. }
  67. IndexBuffer::~IndexBuffer()
  68. {
  69. if (m_data->m_size)
  70. {
  71. #if defined USE_D3D9 || defined _XBOX
  72. if (FAILED(m_data->m_ibo->Release()))
  73. Abort();
  74. #else
  75. glDeleteBuffers(1, &m_data->m_ibo);
  76. delete[] m_data->m_memory;
  77. #endif
  78. }
  79. delete m_data;
  80. }
  81. size_t IndexBuffer::GetSize()
  82. {
  83. return m_data->m_size;
  84. }
  85. void *IndexBuffer::Lock(size_t offset, size_t size)
  86. {
  87. if (!m_data->m_size)
  88. return nullptr;
  89. #if defined USE_D3D9 || defined _XBOX
  90. void *ret;
  91. if (FAILED(m_data->m_ibo->Lock(offset, size, (void **)&ret, 0)))
  92. Abort();
  93. return ret;
  94. #else
  95. UNUSED(size);
  96. return m_data->m_memory + offset;
  97. #endif
  98. }
  99. void IndexBuffer::Unlock()
  100. {
  101. if (!m_data->m_size)
  102. return;
  103. #if defined USE_D3D9 || defined _XBOX
  104. if (FAILED(m_data->m_ibo->Unlock()))
  105. Abort();
  106. #else
  107. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_data->m_ibo);
  108. glBufferData(GL_ELEMENT_ARRAY_BUFFER, m_data->m_size, m_data->m_memory,
  109. GL_STATIC_DRAW);
  110. #endif
  111. }
  112. void IndexBuffer::Bind()
  113. {
  114. if (!m_data->m_size)
  115. return;
  116. #if defined USE_D3D9 || defined _XBOX
  117. if (FAILED(m_data->m_dev->SetIndices(m_data->m_ibo)))
  118. Abort();
  119. #else
  120. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_data->m_ibo);
  121. /* XXX: not necessary because we kept track of the size */
  122. //int size;
  123. //glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_SIZE, &size);
  124. #endif
  125. }
  126. void IndexBuffer::Unbind()
  127. {
  128. if (!m_data->m_size)
  129. return;
  130. #if defined USE_D3D9 || defined _XBOX
  131. if (FAILED(m_data->m_dev->SetIndices(nullptr)))
  132. Abort();
  133. #else
  134. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
  135. #endif
  136. }
  137. } /* namespace lol */