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application
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build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1.
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9 years ago |
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base
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Added some shit in controller and text
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9 years ago |
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bullet
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build: reorganise some visual studio shit and comment some files.
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9 years ago |
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data
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build: reorganise automake build system.
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12 years ago |
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debug
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scene: remove functions that aren’t that useful.
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9 years ago |
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easymesh
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Added ShaderBuilder
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9 years ago |
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generated
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build: reorganise includes so that we can use precompiled headers later.
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9 years ago |
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gpu
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Added ShaderBuilder
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9 years ago |
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image
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image: add the skeleton for a Movie class.
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9 years ago |
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input
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input: tweak warning messages.
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9 years ago |
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lol
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math: add a simple polynomial template class.
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9 years ago |
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lua
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build: reorganise some visual studio shit and comment some files.
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9 years ago |
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math
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build: reorganise includes so that we can use precompiled headers later.
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9 years ago |
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mesh
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 years ago |
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platform
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Added some shit in controller and text
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9 years ago |
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sys
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 years ago |
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t
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math: add a simple polynomial template class.
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9 years ago |
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Makefile.am
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math: add a simple polynomial template class.
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9 years ago |
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audio.cpp
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build: reorganise includes so that we can use precompiled headers later.
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9 years ago |
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audio.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 years ago |
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camera.cpp
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Fixed some stuff and added some small tweaks
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9 years ago |
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camera.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 years ago |
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commandstack.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 years ago |
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dict.cpp
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build: reorganise includes so that we can use precompiled headers later.
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9 years ago |
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dict.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 years ago |
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eglapp.cpp
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build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1.
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9 years ago |
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eglapp.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 years ago |
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emitter.cpp
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build: reorganise includes so that we can use precompiled headers later.
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9 years ago |
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emitter.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 years ago |
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entity.cpp
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build: reorganise includes so that we can use precompiled headers later.
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9 years ago |
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entity.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 years ago |
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font.cpp
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build: reorganise includes so that we can use precompiled headers later.
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9 years ago |
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font.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 years ago |
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forge.cpp
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build: reorganise includes so that we can use precompiled headers later.
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9 years ago |
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forge.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 years ago |
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gradient.cpp
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build: reorganise includes so that we can use precompiled headers later.
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9 years ago |
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gradient.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 years ago |
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gradient.lolfx
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scene: start working on the scene class reorganisation.
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9 years ago |
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light.cpp
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build: reorganise includes so that we can use precompiled headers later.
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9 years ago |
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light.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 years ago |
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lolcore.vcxproj
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math: add a simple polynomial template class.
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9 years ago |
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lolcore.vcxproj.filters
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math: add a simple polynomial template class.
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9 years ago |
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loldebug.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 years ago |
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lolgl.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 years ago |
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messageservice.cpp
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build: reorganise includes so that we can use precompiled headers later.
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9 years ago |
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messageservice.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 years ago |
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numeric.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 years ago |
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platform.cpp
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build: reorganise includes so that we can use precompiled headers later.
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9 years ago |
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platform.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 years ago |
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profiler.cpp
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build: reorganise includes so that we can use precompiled headers later.
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9 years ago |
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profiler.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 years ago |
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sample.cpp
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build: reorganise includes so that we can use precompiled headers later.
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9 years ago |
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sample.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 years ago |
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sampler.cpp
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build: reorganise includes so that we can use precompiled headers later.
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9 years ago |
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sampler.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 years ago |
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scene.cpp
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scene: remove functions that aren’t that useful.
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9 years ago |
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scene.h
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scene: remove functions that aren’t that useful.
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9 years ago |
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sprite.cpp
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build: reorganise includes so that we can use precompiled headers later.
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9 years ago |
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sprite.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 years ago |
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text.cpp
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Added some shit in controller and text
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9 years ago |
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text.h
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Added some shit in controller and text
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9 years ago |
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ticker.cpp
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Fixed some stuff and added some small tweaks
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9 years ago |
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ticker.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 years ago |
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tiler.cpp
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build: reorganise includes so that we can use precompiled headers later.
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9 years ago |
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tiler.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 years ago |
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tileset.cpp
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build: reorganise includes so that we can use precompiled headers later.
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9 years ago |
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tileset.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 years ago |
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utils.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 years ago |
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video.cpp
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build: reorganise includes so that we can use precompiled headers later.
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9 years ago |
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video.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 years ago |
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world.cpp
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build: reorganise includes so that we can use precompiled headers later.
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9 years ago |
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world.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 years ago |
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worldentity.cpp
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Fixed some stuff and added some small tweaks
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9 years ago |
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worldentity.h
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Fixed some stuff and added some small tweaks
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9 years ago |