選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
Sam Hocevar baebd131fc math: add a simple polynomial template class. 11年前
..
application build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 10年前
base Added some shit in controller and text 10年前
bullet build: reorganise some visual studio shit and comment some files. 10年前
data build: reorganise automake build system. 13年前
debug scene: remove functions that aren’t that useful. 10年前
easymesh Added ShaderBuilder 10年前
generated build: reorganise includes so that we can use precompiled headers later. 10年前
gpu Added ShaderBuilder 10年前
image image: add the skeleton for a Movie class. 10年前
input input: tweak warning messages. 10年前
lol math: add a simple polynomial template class. 10年前
lua build: reorganise some visual studio shit and comment some files. 10年前
math build: reorganise includes so that we can use precompiled headers later. 10年前
mesh build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
platform Added some shit in controller and text 10年前
sys build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
t math: add a simple polynomial template class. 10年前
Makefile.am math: add a simple polynomial template class. 10年前
audio.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
camera.cpp Fixed some stuff and added some small tweaks 10年前
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
dict.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 10年前
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
entity.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
entity.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
font.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
font.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
gradient.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
gradient.lolfx scene: start working on the scene class reorganisation. 10年前
light.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
lolcore.vcxproj math: add a simple polynomial template class. 10年前
lolcore.vcxproj.filters math: add a simple polynomial template class. 10年前
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
lolgl.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
messageservice.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
messageservice.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
sample.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
scene.cpp scene: remove functions that aren’t that useful. 10年前
scene.h scene: remove functions that aren’t that useful. 10年前
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
text.cpp Added some shit in controller and text 10年前
text.h Added some shit in controller and text 10年前
ticker.cpp Fixed some stuff and added some small tweaks 10年前
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
tileset.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
tileset.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
utils.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
video.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
world.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
world.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
worldentity.cpp Fixed some stuff and added some small tweaks 10年前
worldentity.h Fixed some stuff and added some small tweaks 10年前