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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://www.wtfpl.net/ for more details.
- //
-
- #include <lol/engine-internal.h>
-
- namespace lol
- {
-
- /*
- * Tiler implementation class
- */
-
- static class TilerData
- {
- friend class Tiler;
-
- public:
- TilerData()
- { }
-
- private:
- Dict tilesets;
- }
- tilerdata;
-
- static TilerData * const data = &tilerdata;
-
- /*
- * Public Tiler class
- */
-
- TileSet *Tiler::Register(String const &path, ivec2 size, ivec2 count)
- {
- return Tiler::Register(path.C(), size, count);
- }
- TileSet *Tiler::Register(char const *path, ivec2 size, ivec2 count)
- {
- int id = data->tilesets.MakeSlot(path);
- TileSet *tileset = (TileSet *)data->tilesets.GetEntity(id);
-
- if (!tileset)
- {
- tileset = new TileSet(path, size, count);
- data->tilesets.SetEntity(id, tileset);
- }
-
- return tileset;
- }
-
- TileSet *Tiler::Register(String const &path)
- {
- return Tiler::Register(path.C());
- }
- TileSet *Tiler::Register(char const *path)
- {
- int id = data->tilesets.MakeSlot(path);
- TileSet *tileset = (TileSet *)data->tilesets.GetEntity(id);
-
- if (!tileset)
- {
- tileset = new TileSet(path);
- data->tilesets.SetEntity(id, tileset);
- }
-
- return tileset;
- }
-
- TileSet *Tiler::Register(String const &path, Image* image, ivec2 size, ivec2 count)
- {
- return Tiler::Register(path.C(), image, size, count);
- }
- TileSet *Tiler::Register(char const *path, Image* image, ivec2 size, ivec2 count)
- {
- int id = data->tilesets.MakeSlot(path);
- TileSet *tileset = (TileSet *)data->tilesets.GetEntity(id);
-
- if (!tileset)
- {
- tileset = new TileSet(path, image, size, count);
- data->tilesets.SetEntity(id, tileset);
- }
-
- return tileset;
- }
-
- TileSet *Tiler::Register(String const &path, Image* image)
- {
- return Tiler::Register(path.C(), image);
- }
- TileSet *Tiler::Register(char const *path, Image* image)
- {
- int id = data->tilesets.MakeSlot(path);
- TileSet *tileset = (TileSet *)data->tilesets.GetEntity(id);
-
- if (!tileset)
- {
- tileset = new TileSet(path, image);
- data->tilesets.SetEntity(id, tileset);
- }
-
- return tileset;
- }
-
- void Tiler::Deregister(TileSet *tileset)
- {
- data->tilesets.RemoveSlot(tileset);
- }
-
- } /* namespace lol */
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