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- //
- // Lol Engine
- //
- // Copyright © 2010—2018 Sam Hocevar <sam@hocevar.net>
- //
- // Lol Engine is free software. It comes without any warranty, to
- // the extent permitted by applicable law. You can redistribute it
- // and/or modify it under the terms of the Do What the Fuck You Want
- // to Public License, Version 2, as published by the WTFPL Task Force.
- // See http://www.wtfpl.net/ for more details.
- //
-
- #pragma once
-
- //
- // The TileSet class
- // -----------------
- // A TileSet is a collection of tiles stored in a texture. Texture uploading
- // and freeing is done in the render tick method. When the refcount drops to
- // zero, the texture is freed.
- //
-
- namespace lol
- {
-
- class TextureImageData
- {
- friend class TextureImage;
-
- //T'was protected .... should it be ?
- public:
- std::string m_name;
-
- /* Pixels, then texture coordinates */
- ivec2 m_image_size, m_texture_size;
-
- Image *m_image = nullptr;
- Texture *m_texture = nullptr;
- };
-
- } /* namespace lol */
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