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Sam Hocevar bb57a5e288 Fix MSYS2 “native” build. pirms 6 gadiem
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3rdparty Fix MSYS2 “native” build. pirms 6 gadiem
application android: refresh the code so that most of the Android port compiles again. pirms 6 gadiem
audio audio: NX support. pirms 6 gadiem
base Make the check for threading support runtime to make debugging easier. pirms 6 gadiem
data build: refactor autotools files for out-of-tree builds. pirms 9 gadiem
debug gpu: rename a few methods. pirms 6 gadiem
easymesh gpu: add helper functions to upload buffer data. pirms 6 gadiem
engine Make the check for threading support runtime to make debugging easier. pirms 6 gadiem
gpu gpu: remove deprecated glEnable(GL_TEXTURE_2D). pirms 6 gadiem
image Fix MSYS2 “native” build. pirms 6 gadiem
lol math: improve matrix inversion unit tests. pirms 6 gadiem
lolua Switch to upstream Lua master branch. pirms 7 gadiem
math math: implement <<(ostream &, real). pirms 6 gadiem
mesh gpu: add helper functions to upload buffer data. pirms 6 gadiem
private Fix MSYS2 “native” build. pirms 6 gadiem
sys Fix MSYS2 “native” build. pirms 6 gadiem
t math: improve matrix inversion unit tests. pirms 6 gadiem
ui ui: fix mouse coordinates handling when the window is resized. pirms 6 gadiem
Makefile.am Make the check for threading support runtime to make debugging easier. pirms 6 gadiem
camera.cpp engine: start working on a tickable object, cleaner than entities. pirms 7 gadiem
camera.h Another lowercase switching frenzy, because why not. pirms 7 gadiem
commandstack.h base: clean up and refactor containers. pirms 9 gadiem
emitter.cpp entity: add a flag system. pirms 7 gadiem
emitter.h entity: add a flag system. pirms 7 gadiem
font.cpp entity: add a flag system. pirms 7 gadiem
font.h entity: add a flag system. pirms 7 gadiem
gradient.cpp gpu: add helper functions to upload buffer data. pirms 6 gadiem
gradient.h Use smart pointers in a lot of the rendering code. pirms 7 gadiem
gradient.lolfx Clean up a lot of shader crap pirms 9 gadiem
light.cpp engine: start working on a tickable object, cleaner than entities. pirms 7 gadiem
light.h Another lowercase switching frenzy, because why not. pirms 7 gadiem
lol-core.vcxproj input: preliminary NX support. pirms 6 gadiem
lol-core.vcxproj.filters input: preliminary NX support. pirms 6 gadiem
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 9 gadiem
lolgl.h osx: use gl3.h instead of gl.h. pirms 6 gadiem
messageservice.cpp Various emscripten compilation fixes. pirms 7 gadiem
messageservice.h RIP lol::String ⚰️ LOL pirms 8 gadiem
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 9 gadiem
platform.cpp build: reorganise includes so that we can use precompiled headers later. pirms 9 gadiem
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 9 gadiem
profiler.cpp profiler: fix a crash on exit. pirms 6 gadiem
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 9 gadiem
scene.cpp gpu: remove deprecated glEnable(GL_TEXTURE_2D). pirms 6 gadiem
scene.h scene: rename a few things for clarity. pirms 6 gadiem
sprite.cpp entity: add a flag system. pirms 7 gadiem
sprite.h Another lowercase switching frenzy, because why not. pirms 7 gadiem
text.cpp entity: add a flag system. pirms 7 gadiem
text.h entity: add a flag system. pirms 7 gadiem
textureimage-private.h RIP lol::String ⚰️ LOL pirms 8 gadiem
textureimage.cpp entity: add a flag system. pirms 7 gadiem
textureimage.h entity: add a flag system. pirms 7 gadiem
tileset.cpp entity: add a flag system. pirms 7 gadiem
tileset.h entity: add a flag system. pirms 7 gadiem
utils.h Get rid of numerous uses of lol::String. pirms 8 gadiem
video.cpp gpu: rename a few methods. pirms 6 gadiem
video.h Allow to resize the SDL window and propagate changes to the scene. pirms 7 gadiem