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Sam Hocevar bb57a5e288 Fix MSYS2 “native” build. 5 vuotta sitten
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3rdparty Fix MSYS2 “native” build. 5 vuotta sitten
application android: refresh the code so that most of the Android port compiles again. 5 vuotta sitten
audio audio: NX support. 5 vuotta sitten
base Make the check for threading support runtime to make debugging easier. 5 vuotta sitten
data build: refactor autotools files for out-of-tree builds. 8 vuotta sitten
debug gpu: rename a few methods. 5 vuotta sitten
easymesh gpu: add helper functions to upload buffer data. 5 vuotta sitten
engine Make the check for threading support runtime to make debugging easier. 5 vuotta sitten
gpu gpu: remove deprecated glEnable(GL_TEXTURE_2D). 5 vuotta sitten
image Fix MSYS2 “native” build. 5 vuotta sitten
lol math: improve matrix inversion unit tests. 5 vuotta sitten
lolua Switch to upstream Lua master branch. 6 vuotta sitten
math math: implement <<(ostream &, real). 5 vuotta sitten
mesh gpu: add helper functions to upload buffer data. 5 vuotta sitten
private Fix MSYS2 “native” build. 5 vuotta sitten
sys Fix MSYS2 “native” build. 5 vuotta sitten
t math: improve matrix inversion unit tests. 5 vuotta sitten
ui ui: fix mouse coordinates handling when the window is resized. 5 vuotta sitten
Makefile.am Make the check for threading support runtime to make debugging easier. 5 vuotta sitten
camera.cpp engine: start working on a tickable object, cleaner than entities. 6 vuotta sitten
camera.h Another lowercase switching frenzy, because why not. 6 vuotta sitten
commandstack.h base: clean up and refactor containers. 8 vuotta sitten
emitter.cpp entity: add a flag system. 6 vuotta sitten
emitter.h entity: add a flag system. 6 vuotta sitten
font.cpp entity: add a flag system. 6 vuotta sitten
font.h entity: add a flag system. 6 vuotta sitten
gradient.cpp gpu: add helper functions to upload buffer data. 5 vuotta sitten
gradient.h Use smart pointers in a lot of the rendering code. 6 vuotta sitten
gradient.lolfx Clean up a lot of shader crap 8 vuotta sitten
light.cpp engine: start working on a tickable object, cleaner than entities. 6 vuotta sitten
light.h Another lowercase switching frenzy, because why not. 6 vuotta sitten
lol-core.vcxproj input: preliminary NX support. 5 vuotta sitten
lol-core.vcxproj.filters input: preliminary NX support. 5 vuotta sitten
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 vuotta sitten
lolgl.h osx: use gl3.h instead of gl.h. 5 vuotta sitten
messageservice.cpp Various emscripten compilation fixes. 6 vuotta sitten
messageservice.h RIP lol::String ⚰️ LOL 7 vuotta sitten
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 vuotta sitten
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8 vuotta sitten
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 vuotta sitten
profiler.cpp profiler: fix a crash on exit. 5 vuotta sitten
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 vuotta sitten
scene.cpp gpu: remove deprecated glEnable(GL_TEXTURE_2D). 5 vuotta sitten
scene.h scene: rename a few things for clarity. 5 vuotta sitten
sprite.cpp entity: add a flag system. 6 vuotta sitten
sprite.h Another lowercase switching frenzy, because why not. 6 vuotta sitten
text.cpp entity: add a flag system. 6 vuotta sitten
text.h entity: add a flag system. 6 vuotta sitten
textureimage-private.h RIP lol::String ⚰️ LOL 7 vuotta sitten
textureimage.cpp entity: add a flag system. 6 vuotta sitten
textureimage.h entity: add a flag system. 6 vuotta sitten
tileset.cpp entity: add a flag system. 6 vuotta sitten
tileset.h entity: add a flag system. 6 vuotta sitten
utils.h Get rid of numerous uses of lol::String. 7 vuotta sitten
video.cpp gpu: rename a few methods. 5 vuotta sitten
video.h Allow to resize the SDL window and propagate changes to the scene. 6 vuotta sitten