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Sam Hocevar bb57a5e288 Fix MSYS2 “native” build. 5 anos atrás
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3rdparty Fix MSYS2 “native” build. 5 anos atrás
application android: refresh the code so that most of the Android port compiles again. 5 anos atrás
audio audio: NX support. 5 anos atrás
base Make the check for threading support runtime to make debugging easier. 5 anos atrás
data build: refactor autotools files for out-of-tree builds. 8 anos atrás
debug gpu: rename a few methods. 5 anos atrás
easymesh gpu: add helper functions to upload buffer data. 5 anos atrás
engine Make the check for threading support runtime to make debugging easier. 5 anos atrás
gpu gpu: remove deprecated glEnable(GL_TEXTURE_2D). 5 anos atrás
image Fix MSYS2 “native” build. 5 anos atrás
lol math: improve matrix inversion unit tests. 5 anos atrás
lolua Switch to upstream Lua master branch. 6 anos atrás
math math: implement <<(ostream &, real). 5 anos atrás
mesh gpu: add helper functions to upload buffer data. 5 anos atrás
private Fix MSYS2 “native” build. 5 anos atrás
sys Fix MSYS2 “native” build. 5 anos atrás
t math: improve matrix inversion unit tests. 5 anos atrás
ui ui: fix mouse coordinates handling when the window is resized. 5 anos atrás
Makefile.am Make the check for threading support runtime to make debugging easier. 5 anos atrás
camera.cpp engine: start working on a tickable object, cleaner than entities. 6 anos atrás
camera.h Another lowercase switching frenzy, because why not. 6 anos atrás
commandstack.h base: clean up and refactor containers. 8 anos atrás
emitter.cpp entity: add a flag system. 6 anos atrás
emitter.h entity: add a flag system. 6 anos atrás
font.cpp entity: add a flag system. 6 anos atrás
font.h entity: add a flag system. 6 anos atrás
gradient.cpp gpu: add helper functions to upload buffer data. 5 anos atrás
gradient.h Use smart pointers in a lot of the rendering code. 6 anos atrás
gradient.lolfx Clean up a lot of shader crap 8 anos atrás
light.cpp engine: start working on a tickable object, cleaner than entities. 6 anos atrás
light.h Another lowercase switching frenzy, because why not. 6 anos atrás
lol-core.vcxproj input: preliminary NX support. 5 anos atrás
lol-core.vcxproj.filters input: preliminary NX support. 5 anos atrás
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anos atrás
lolgl.h osx: use gl3.h instead of gl.h. 5 anos atrás
messageservice.cpp Various emscripten compilation fixes. 6 anos atrás
messageservice.h RIP lol::String ⚰️ LOL 7 anos atrás
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anos atrás
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8 anos atrás
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anos atrás
profiler.cpp profiler: fix a crash on exit. 5 anos atrás
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anos atrás
scene.cpp gpu: remove deprecated glEnable(GL_TEXTURE_2D). 5 anos atrás
scene.h scene: rename a few things for clarity. 5 anos atrás
sprite.cpp entity: add a flag system. 6 anos atrás
sprite.h Another lowercase switching frenzy, because why not. 6 anos atrás
text.cpp entity: add a flag system. 6 anos atrás
text.h entity: add a flag system. 6 anos atrás
textureimage-private.h RIP lol::String ⚰️ LOL 7 anos atrás
textureimage.cpp entity: add a flag system. 6 anos atrás
textureimage.h entity: add a flag system. 6 anos atrás
tileset.cpp entity: add a flag system. 6 anos atrás
tileset.h entity: add a flag system. 6 anos atrás
utils.h Get rid of numerous uses of lol::String. 7 anos atrás
video.cpp gpu: rename a few methods. 5 anos atrás
video.h Allow to resize the SDL window and propagate changes to the scene. 6 anos atrás