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Sam Hocevar 6c9c8e547e build: renormalise a lot of files. 12 年前
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01_triangle.cpp gpu: add support for triangle strips and fans, and change the DrawElement 12 年前
01_triangle.lolfx lolfx: improve the LolFx compiler, including error reporting. We can now 12 年前
01_triangle.vcxproj build: renormalise a lot of files. 12 年前
02_cube.cpp gpu: add support for triangle strips and fans, and change the DrawElement 12 年前
02_cube.lolfx lolfx: use square brackets to indicate shader sections. 12 年前
02_cube.vcxproj build: renormalise a lot of files. 12 年前
03_noise.cpp gpu: add support for triangle strips and fans, and change the DrawElement 12 年前
03_noise.lolfx lolfx: use square brackets to indicate shader sections. 12 年前
03_noise.vcxproj build: renormalise a lot of files. 12 年前
04_texture.cpp tutorial: change the terrain drawing into an antialiased line graph. 12 年前
04_texture.lolfx tutorial: optimise the line graph rendering shader. 12 年前
04_texture.vcxproj build: renormalise a lot of files. 12 年前
05_easymesh.cpp easymesh: make demo objects smaller. 12 年前
05_easymesh.vcxproj build: renormalise a lot of files. 12 年前
08_fbo.cpp gpu: add support for triangle strips and fans, and change the DrawElement 12 年前
08_fbo.lolfx lolfx: use square brackets to indicate shader sections. 12 年前
08_fbo.vcxproj build: renormalise a lot of files. 12 年前
11_fractal.cpp math: reimplement min(), max(), abs() and fmod() in the lol:: namespace to 12 年前
11_fractal.lolfx lolfx: use square brackets to indicate shader sections. 12 年前
11_fractal.vcxproj build: renormalise a lot of files. 12 年前
Makefile.am build: fixes for out-of-tree builds, and get rid of 12 年前