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Sam Hocevar c4df7f7f91 nx: ensure projects that use OpenGL compile properly. 6 年前
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3rdparty Start porting the engine to the Nintendo Switch. 6 年前
application sdl: display GL context version upon creation. 6 年前
audio audio: fix build with SDL_Mixer disabled. 6 年前
base emscripten: log to stdout instead of stderr. 6 年前
data build: refactor autotools files for out-of-tree builds. 9 年前
debug entity: add a flag system. 6 年前
easymesh easymesh: comment out a lot of code that was just causing compilation warnings 6 年前
engine ticker: better mechanism for entity init/release. 6 年前
gpu nx: ensure projects that use OpenGL compile properly. 6 年前
image image: port FFmpeg encoder to the new API to stop calling deprecated functions. 6 年前
lol nx: ensure projects that use OpenGL compile properly. 6 年前
lolua Switch to upstream Lua master branch. 7 年前
math math: implement <<(ostream &, real). 6 年前
mesh Fix a crash on exit caused by shader deletion. 6 年前
private nx: ensure projects that use OpenGL compile properly. 6 年前
sys Fix all visible compilation warnings in Visual Studio. 6 年前
t Add NX64 platform to projects. 6 年前
ui Start porting the engine to the Nintendo Switch. 6 年前
Makefile.am build: remove built-in bullet compilation on Linux. 6 年前
camera.cpp engine: start working on a tickable object, cleaner than entities. 6 年前
camera.h Another lowercase switching frenzy, because why not. 7 年前
commandstack.h base: clean up and refactor containers. 9 年前
emitter.cpp entity: add a flag system. 6 年前
emitter.h entity: add a flag system. 6 年前
font.cpp entity: add a flag system. 6 年前
font.h entity: add a flag system. 6 年前
gradient.cpp entity: add a flag system. 6 年前
gradient.h Use smart pointers in a lot of the rendering code. 6 年前
gradient.lolfx Clean up a lot of shader crap 9 年前
light.cpp engine: start working on a tickable object, cleaner than entities. 6 年前
light.h Another lowercase switching frenzy, because why not. 7 年前
lol-core.vcxproj Start porting the engine to the Nintendo Switch. 6 年前
lol-core.vcxproj.filters RIP lol::Controller and lol::InputProfile ⚰️ LOL 6 年前
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 年前
lolgl.h nx: ensure projects that use OpenGL compile properly. 6 年前
messageservice.cpp Various emscripten compilation fixes. 7 年前
messageservice.h RIP lol::String ⚰️ LOL 8 年前
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 年前
platform.cpp build: reorganise includes so that we can use precompiled headers later. 9 年前
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 年前
profiler.cpp Rename lol::Timer to lol::timer. Because. 8 年前
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 年前
scene.cpp entity: add a flag system. 6 年前
scene.h entity: add a flag system. 6 年前
sprite.cpp entity: add a flag system. 6 年前
sprite.h Another lowercase switching frenzy, because why not. 7 年前
text.cpp entity: add a flag system. 6 年前
text.h entity: add a flag system. 6 年前
textureimage-private.h RIP lol::String ⚰️ LOL 8 年前
textureimage.cpp entity: add a flag system. 6 年前
textureimage.h entity: add a flag system. 6 年前
tileset.cpp entity: add a flag system. 6 年前
tileset.h entity: add a flag system. 6 年前
utils.h Get rid of numerous uses of lol::String. 8 年前
video.cpp Allow to resize the SDL window and propagate changes to the scene. 7 年前
video.h Allow to resize the SDL window and propagate changes to the scene. 7 年前