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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://www.wtfpl.net/ for more details.
- //
-
- #if defined HAVE_CONFIG_H
- # include "config.h"
- #endif
-
- #include "core.h"
-
- namespace lol
- {
-
- /*
- * Sampler implementation class
- */
-
- static class SamplerData
- {
- friend class Sampler;
-
- public:
- Dict samples;
- }
- samplerdata;
-
- static SamplerData * const data = &samplerdata;
-
- /*
- * Public Sampler class
- */
-
- int Sampler::Register(char const *path)
- {
- int id = data->samples.MakeSlot(path);
-
- if (!data->samples.GetEntity(id))
- {
- Sample *sample = new Sample(path);
- data->samples.SetEntity(id, sample);
- }
-
- return id + 1; /* ID 0 is for the empty sample */
- }
-
- void Sampler::Deregister(int id)
- {
- data->samples.RemoveSlot(id - 1); /* ID 0 is for the empty sample */
- }
-
- void Sampler::PlaySample(int id)
- {
- Sample *sample = (Sample *)data->samples.GetEntity(id - 1);
- sample->Play();
- }
-
- void Sampler::LoopSample(int id)
- {
- Sample *sample = (Sample *)data->samples.GetEntity(id - 1);
- sample->Loop();
- }
-
- void Sampler::StopSample(int id)
- {
- Sample *sample = (Sample *)data->samples.GetEntity(id - 1);
- sample->Stop();
- }
-
- } /* namespace lol */
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