選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
Sam Hocevar c7c34312fe Handle real::DEFAULT_BIGIT_COUNT changes a bit better. 9年前
..
3rdparty Various compilation and warning fixes. 9年前
application Allow to build without SDL or ffmpeg. 9年前
audio Fix approximately 80 billion compilation warnings. 9年前
base Implement split() for std::string. 9年前
data build: refactor autotools files for out-of-tree builds. 10年前
debug Fix approximately 80 billion compilation warnings. 9年前
easymesh Fix approximately 80 billion compilation warnings. 9年前
engine Fix approximately 80 billion compilation warnings. 9年前
gpu Various compilation and warning fixes. 9年前
image Various compilation and warning fixes. 9年前
input input: fix uninitialised variable. 9年前
lol Make the real number size a global variable (yuck). 9年前
lolua Fix approximately 80 billion compilation warnings. 9年前
math Handle real::DEFAULT_BIGIT_COUNT changes a bit better. 9年前
mesh Fix approximately 80 billion compilation warnings. 9年前
platform Various compilation and warning fixes. 9年前
sys Fix approximately 80 billion compilation warnings. 9年前
t Merge branch 'real_refactor' 9年前
Makefile.am Update EXTRA_DIST in several makefiles. 9年前
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10年前
camera.h engine: move some files around. 10年前
commandstack.h base: clean up and refactor containers. 10年前
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10年前
dict.h engine: move some files around. 10年前
eglapp.cpp Fix approximately 80 billion compilation warnings. 9年前
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
emitter.cpp Fix approximately 80 billion compilation warnings. 9年前
emitter.h engine: move some files around. 10年前
font.cpp Fix approximately 80 billion compilation warnings. 9年前
font.h engine: move some files around. 10年前
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
gradient.cpp Scene stuff is back to non-static logic with a few tricks 10年前
gradient.h engine: move some files around. 10年前
gradient.lolfx Clean up a lot of shader crap 10年前
light.cpp Scene stuff is back to non-static logic with a few tricks 10年前
light.h engine: move some files around. 10年前
lol-core.vcxproj Exclude SDL source files from .vcxproj if enable_sdl is "no". 9年前
lol-core.vcxproj.filter build: fix Windows build and LolFx generation 10年前
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
lolgl.h build: fix compilation on MSYS2 when glew is not available. Fixes #8. 9年前
lolimgui.cpp Fix approximately 80 billion compilation warnings. 9年前
lolimgui.h imgui extension + tileset 9年前
messageservice.cpp base: clean up and refactor containers. 10年前
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10年前
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
scene.cpp Fix approximately 80 billion compilation warnings. 9年前
scene.h Fix approximately 80 billion compilation warnings. 9年前
sprite.cpp Fix approximately 80 billion compilation warnings. 9年前
sprite.h engine: move some files around. 10年前
text.cpp misc: some cleanup in files, including UTF-8 BOM. 10年前
text.h engine: move some files around. 10年前
textureimage-private.h Split Tileset in TextureImage -> Tileset 10年前
textureimage.cpp image: more method renaming for consistency. 9年前
textureimage.h image: rename some stuff. 9年前
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
tiler.h image: rename some stuff. 9年前
tileset.cpp Fix approximately 80 billion compilation warnings. 9年前
tileset.h image: rename some stuff. 9年前
utils.h Lolua refactor 2nd pass: New version is much simpler and practical 10年前
video.cpp Fix approximately 80 billion compilation warnings. 9年前
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前