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Sam Hocevar c9f75a6c3f input: start splitting keyboard, mouse etc. objects 6 年之前
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3rdparty imgui: update submodule to latest docking branch. 6 年之前
application input: start implementing controller features directly in the input device. 6 年之前
audio audio: clean up code. 6 年之前
base Fix all visible compilation warnings in Visual Studio. 6 年之前
data build: refactor autotools files for out-of-tree builds. 9 年之前
debug engine: continue deprecating the entity stuff. 6 年之前
easymesh Various compilation warning and error fixes. 6 年之前
engine ticker: fix a crash upon exit on Windows. 6 年之前
gpu Rename some classes and methods to lowercase. 6 年之前
image Fix all visible compilation warnings in Visual Studio. 6 年之前
lol RIP lol::Controller and lol::InputProfile ⚰️ LOL 6 年之前
lolua Switch to upstream Lua master branch. 7 年之前
math input: remove dead code and more cleanup. 6 年之前
mesh Fix a crash on exit caused by shader deletion. 6 年之前
sys Fix all visible compilation warnings in Visual Studio. 6 年之前
t Remove old feature macros that are no longer relevant nowadays. 6 年之前
ui input: start splitting keyboard, mouse etc. objects 6 年之前
Makefile.am RIP lol::Controller and lol::InputProfile ⚰️ LOL 6 年之前
camera.cpp engine: start working on a tickable object, cleaner than entities. 6 年之前
camera.h Another lowercase switching frenzy, because why not. 7 年之前
commandstack.h base: clean up and refactor containers. 9 年之前
emitter.cpp Another lowercase switching frenzy, because why not. 7 年之前
emitter.h Another lowercase switching frenzy, because why not. 7 年之前
font.cpp engine: start working on a tickable object, cleaner than entities. 6 年之前
font.h engine: get rid of the Dict class (WIP). 7 年之前
gradient.cpp Use smart pointers in a lot of the rendering code. 6 年之前
gradient.h Use smart pointers in a lot of the rendering code. 6 年之前
gradient.lolfx Clean up a lot of shader crap 9 年之前
light.cpp engine: start working on a tickable object, cleaner than entities. 6 年之前
light.h Another lowercase switching frenzy, because why not. 7 年之前
lol-core.vcxproj RIP lol::Controller and lol::InputProfile ⚰️ LOL 6 年之前
lol-core.vcxproj.filters RIP lol::Controller and lol::InputProfile ⚰️ LOL 6 年之前
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 年之前
lolgl.h Various emscripten compilation fixes. 7 年之前
messageservice.cpp Various emscripten compilation fixes. 7 年之前
messageservice.h RIP lol::String ⚰️ LOL 8 年之前
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 年之前
platform.cpp build: reorganise includes so that we can use precompiled headers later. 9 年之前
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 年之前
profiler.cpp Rename lol::Timer to lol::timer. Because. 8 年之前
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 年之前
scene.cpp scene: fix regression in primitive rendering. 6 年之前
scene.h Use smart pointers in a lot of the rendering code. 6 年之前
sprite.cpp Another lowercase switching frenzy, because why not. 7 年之前
sprite.h Another lowercase switching frenzy, because why not. 7 年之前
text.cpp engine: start working on a tickable object, cleaner than entities. 6 年之前
text.h Another lowercase switching frenzy, because why not. 7 年之前
textureimage-private.h RIP lol::String ⚰️ LOL 8 年之前
textureimage.cpp engine: start working on a tickable object, cleaner than entities. 6 年之前
textureimage.h Another lowercase switching frenzy, because why not. 7 年之前
tileset.cpp engine: get rid of the Dict class (WIP). 7 年之前
tileset.h engine: get rid of the Dict class (WIP). 7 年之前
utils.h Get rid of numerous uses of lol::String. 8 年之前
video.cpp Allow to resize the SDL window and propagate changes to the scene. 7 年之前
video.h Allow to resize the SDL window and propagate changes to the scene. 7 年之前