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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://sam.zoy.org/projects/COPYING.WTFPL for more details.
- //
-
- //
- // The main header
- // ---------------
- //
-
- #if !defined __DH_CORE_H__
- #define __DH_CORE_H__
-
- // Base types
- #include "matrix.h"
- #include "numeric.h"
- #include "timer.h"
-
- // Static classes
- #include "video.h"
- #include "audio.h"
- #include "scene.h"
- #include "input.h"
- #include "profiler.h"
-
- // Entities
- #include "entity.h"
- #include "emitter.h"
- #include "font.h"
- #include "sample.h"
- #include "text.h"
- #include "tileset.h"
- #include "worldentity.h"
- #include "world.h"
-
- // Other objects
- #include "dict.h"
- #include "map.h"
- #include "layer.h"
-
- // Managers
- #include "ticker.h"
- #include "forge.h"
- #include "tiler.h"
- #include "sampler.h"
-
- #endif // __DH_CORE_H__
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