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  1. //
  2. // Lol Engine
  3. //
  4. // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
  5. // This program is free software; you can redistribute it and/or
  6. // modify it under the terms of the Do What The Fuck You Want To
  7. // Public License, Version 2, as published by Sam Hocevar. See
  8. // http://sam.zoy.org/projects/COPYING.WTFPL for more details.
  9. //
  10. //
  11. // The main header
  12. // ---------------
  13. //
  14. #if !defined __DH_CORE_H__
  15. #define __DH_CORE_H__
  16. // Base types
  17. #include "matrix.h"
  18. #include "numeric.h"
  19. #include "timer.h"
  20. // Static classes
  21. #include "video.h"
  22. #include "audio.h"
  23. #include "scene.h"
  24. #include "input.h"
  25. #include "profiler.h"
  26. // Entities
  27. #include "entity.h"
  28. #include "emitter.h"
  29. #include "font.h"
  30. #include "sample.h"
  31. #include "text.h"
  32. #include "tileset.h"
  33. #include "worldentity.h"
  34. #include "world.h"
  35. // Other objects
  36. #include "dict.h"
  37. #include "map.h"
  38. #include "layer.h"
  39. // Managers
  40. #include "ticker.h"
  41. #include "forge.h"
  42. #include "tiler.h"
  43. #include "sampler.h"
  44. #endif // __DH_CORE_H__