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Sam Hocevar ca16123ccb Ensure the DebugFps object is rendered in front of everything else. 13 years ago
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Makefile.am Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules. 14 years ago
audio.cpp Reduce audio latency by using 1K samples instead of 4K. 14 years ago
audio.h Add preliminary support for sound samples. Implement click. 14 years ago
bitfield.h Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
core.h Create the WorldEntity class, for objects with world coordinates. 14 years ago
debugfps.cpp Ensure the DebugFps object is rendered in front of everything else. 13 years ago
debugfps.h Add a Text object for OSD and possibly other effects. 14 years ago
debugrecord.cpp Add a recording mode to Ticker that ensures fixed deltatime even when 14 years ago
debugrecord.h Allow to specify FPS in the DebugRecord object. 14 years ago
debugsphere.cpp Slightly change the ...Data initialisation in classes. 14 years ago
debugsphere.h Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
debugstats.cpp Slightly change the ...Data initialisation in classes. 14 years ago
debugstats.h Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
dict.cpp Fix the Dict class. It wasn't even implemented properly. 14 years ago
dict.h Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
emitter.cpp Allow more particles, just in case. 14 years ago
emitter.h Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 years ago
entity.cpp Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
entity.h Make Entity variable members private. 14 years ago
font.cpp Make font objects use the TileSet system and fix the text objects' Z offset. 14 years ago
font.h Make font objects use the TileSet system and fix the text objects' Z offset. 14 years ago
forge.cpp Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
forge.h Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
input.cpp Start working on a new gameplay, codenamed "Fusion". 14 years ago
input.h Minor updates to the mouse tracking architecture. 14 years ago
layer.cpp Change the way the Scene object works. 14 years ago
layer.h Change the way the Scene object works. 14 years ago
map.cpp TileSets can now be initialised either using the tile size, or the 14 years ago
map.h Change the way the Scene object works. 14 years ago
matrix.h Do not zero vector memory upon initialisation. Unitialised is uninitialised. 13 years ago
numeric.h Fix Linux build. 14 years ago
profiler.cpp Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
profiler.h Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
sample.cpp Name tilers, samples and pieces for easier debugging. 14 years ago
sample.h Skeleton for sample entity and sampler manager classes. 14 years ago
sampler.cpp Add preliminary support for sound samples. Implement click. 14 years ago
sampler.h Skeleton for sample entity and sampler manager classes. 14 years ago
scene.cpp Switch scene rendering method to vertex buffer objects. 13 years ago
scene.h Change the way the Scene object works. 14 years ago
sdlinput.cpp Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 years ago
sdlinput.h Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
text.cpp Test entity alignment features. Also, start working on the mouse tracking. 14 years ago
text.h Test entity alignment features. Also, start working on the mouse tracking. 14 years ago
ticker.cpp Make font objects use the TileSet system and fix the text objects' Z offset. 14 years ago
ticker.h Add a recording mode to Ticker that ensures fixed deltatime even when 14 years ago
tiler.cpp Switch scene rendering method to vertex buffer objects. 13 years ago
tiler.h Switch scene rendering method to vertex buffer objects. 13 years ago
tileset.cpp Switch scene rendering method to vertex buffer objects. 13 years ago
tileset.h Switch scene rendering method to vertex buffer objects. 13 years ago
timer.cpp Fix the SDL timer behaviour. Fixes ticket #26. 14 years ago
timer.h Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
video.cpp Allow to specify FPS in the DebugRecord object. 14 years ago
video.h Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
world.cpp Slightly change the ...Data initialisation in classes. 14 years ago
world.h Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
worldentity.cpp Create the WorldEntity class, for objects with world coordinates. 14 years ago
worldentity.h Implement the title screen. Click on it to start a game. 14 years ago