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lol
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2021 Commits
5 Branches
279 MiB
C++ 99%
C 0.6%
Markdown 0.4%
 
 
 
Tree: cb62b52ce6
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wip/image-kernel
wip/interp
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wip/core-clipp
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lol/test/physics
History
Benjamin ‘Touky’ Huet 4cd864545c assert on non-handled raycast. 12 years ago
..
bulletcharactercontroller.cpp physics: always activate Bullet and remove dead code. 9 years ago
bulletcharactercontroller.h physics: always activate Bullet and remove dead code. 9 years ago
easycharactercontroller.cpp physics: always activate Bullet and remove dead code. 9 years ago
easycharactercontroller.h physics: always activate Bullet and remove dead code. 9 years ago
easyconstraint.cpp physics: always activate Bullet and remove dead code. 9 years ago
easyconstraint.h physics: always activate Bullet and remove dead code. 9 years ago
easyphysics.cpp physics: always activate Bullet and remove dead code. 9 years ago
easyphysics.h physics: always activate Bullet and remove dead code. 9 years ago
lolbtphysicsintegration.h mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. 9 years ago
lolphysics.h assert on non-handled raycast. 9 years ago
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