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Sam Hocevar d332ad0f6f math: add unit tests to check that radians(90) == radians(90.0). 11 лет назад
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application fixed 18 files out of 4242: 10 лет назад
base misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
bullet build: remove dead PS3 code. 10 лет назад
data build: reorganise automake build system. 13 лет назад
debug engine: move some files around. 10 лет назад
easymesh math: all API functions dealing with angles now use radians. 10 лет назад
engine misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
gpu misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
image misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
input misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
lol math: degrees() and radians() return floating point even with integer arguments. 10 лет назад
lolua misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
lua Split Tileset in TextureImage -> Tileset 10 лет назад
math math: all API functions dealing with angles now use radians. 10 лет назад
mesh misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
platform misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
sys misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
t math: add unit tests to check that radians(90) == radians(90.0). 10 лет назад
Makefile.am engine: move some files around. 10 лет назад
audio.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
camera.cpp math: all API functions dealing with angles now use radians. 10 лет назад
camera.h engine: move some files around. 10 лет назад
commandstack.h base: clean up and refactor containers. 10 лет назад
dict.cpp misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
dict.h engine: move some files around. 10 лет назад
eglapp.cpp misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
emitter.h engine: move some files around. 10 лет назад
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10 лет назад
font.h engine: move some files around. 10 лет назад
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
gradient.cpp Scene stuff is back to non-static logic with a few tricks 10 лет назад
gradient.h engine: move some files around. 10 лет назад
gradient.lolfx scene: start working on the scene class reorganisation. 10 лет назад
light.cpp Scene stuff is back to non-static logic with a few tricks 10 лет назад
light.h engine: move some files around. 10 лет назад
lolcore.vcxproj engine: move some files around. 10 лет назад
lolcore.vcxproj.filters engine: move some files around. 10 лет назад
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
lolgl.h build: remove dead PS3 code. 10 лет назад
lolimgui.cpp misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
lolimgui.h misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
messageservice.cpp base: clean up and refactor containers. 10 лет назад
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 лет назад
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
sample.cpp misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
sample.h engine: move some files around. 10 лет назад
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
scene.cpp math: all API functions dealing with angles now use radians. 10 лет назад
scene.h misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
sprite.h engine: move some files around. 10 лет назад
text.cpp misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
text.h engine: move some files around. 10 лет назад
textureimage-private.h Split Tileset in TextureImage -> Tileset 10 лет назад
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10 лет назад
textureimage.h engine: move some files around. 10 лет назад
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
tileset.cpp tileset: rename AddTile() to define_tile(). 10 лет назад
tileset.h tileset: rename AddTile() to define_tile(). 10 лет назад
utils.h misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
video.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 10 лет назад
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад