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Sam Hocevar d37d124849 sdl: SDL2 video and audio support (no input yet). 11 years ago
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application build: reorganise includes so that we can use precompiled headers later. 9 years ago
base build: reorganise includes so that we can use precompiled headers later. 9 years ago
bullet build: move VS solution one directory below and create a VS2014 solution. 9 years ago
data build: reorganise automake build system. 13 years ago
debug build: reorganise includes so that we can use precompiled headers later. 9 years ago
easymesh build: reorganise includes so that we can use precompiled headers later. 9 years ago
generated build: reorganise includes so that we can use precompiled headers later. 9 years ago
gpu build: reorganise includes so that we can use precompiled headers later. 9 years ago
image build: reorganise includes so that we can use precompiled headers later. 9 years ago
input build: reorganise includes so that we can use precompiled headers later. 9 years ago
lol build: reorganise includes so that we can use precompiled headers later. 9 years ago
lua build: move VS solution one directory below and create a VS2014 solution. 9 years ago
math build: reorganise includes so that we can use precompiled headers later. 9 years ago
mesh build: reorganise includes so that we can use precompiled headers later. 9 years ago
platform sdl: SDL2 video and audio support (no input yet). 9 years ago
sys build: reorganise includes so that we can use precompiled headers later. 9 years ago
t build: reorganise includes so that we can use precompiled headers later. 9 years ago
Makefile.am build: reorganise includes so that we can use precompiled headers later. 9 years ago
audio.cpp build: reorganise includes so that we can use precompiled headers later. 9 years ago
audio.h add methods to Audio class to mute/unmute and change volume per channel 9 years ago
camera.cpp build: reorganise includes so that we can use precompiled headers later. 9 years ago
camera.h scenegraph: Entity::TickDraw() now provides a reference to the current 9 years ago
commandstack.h build: update VS solution and fix a few compilation warnings. 9 years ago
dict.cpp build: reorganise includes so that we can use precompiled headers later. 9 years ago
dict.h build: fix the WTFPL site URL in all code comments. 13 years ago
eglapp.cpp build: reorganise includes so that we can use precompiled headers later. 9 years ago
eglapp.h core: you can now while(app.MustTick()) { Tick(); } instead of app.Run(). 13 years ago
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 9 years ago
emitter.h scenegraph: Entity::TickDraw() now provides a reference to the current 9 years ago
entity.cpp build: reorganise includes so that we can use precompiled headers later. 9 years ago
entity.h scenegraph: Entity::TickDraw() now provides a reference to the current 9 years ago
font.cpp build: reorganise includes so that we can use precompiled headers later. 9 years ago
font.h scenegraph: Entity::TickDraw() now provides a reference to the current 9 years ago
forge.cpp build: reorganise includes so that we can use precompiled headers later. 9 years ago
forge.h base: prevent instantiation of several static-only classes. 13 years ago
gradient.cpp build: reorganise includes so that we can use precompiled headers later. 9 years ago
gradient.h scenegraph: Entity::TickDraw() now provides a reference to the current 9 years ago
gradient.lolfx scene: start working on the scene class reorganisation. 9 years ago
light.cpp build: reorganise includes so that we can use precompiled headers later. 9 years ago
light.h scenegraph: Entity::TickDraw() now provides a reference to the current 9 years ago
lolcore.vcxproj build: reorganise includes so that we can use precompiled headers later. 9 years ago
lolcore.vcxproj.filters build: reorganise includes so that we can use precompiled headers later. 9 years ago
loldebug.h build: fix the WTFPL site URL in all code comments. 13 years ago
lolgl.h gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. 12 years ago
messageservice.cpp build: reorganise includes so that we can use precompiled headers later. 9 years ago
messageservice.h base: going on a lowercase rampage; today’s victim: Array. 9 years ago
numeric.h String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper() 9 years ago
platform.cpp build: reorganise includes so that we can use precompiled headers later. 9 years ago
platform.h base: prevent instantiation of several static-only classes. 13 years ago
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 9 years ago
profiler.h base: prevent instantiation of several static-only classes. 13 years ago
sample.cpp build: reorganise includes so that we can use precompiled headers later. 9 years ago
sample.h audio: add Sampler::LoopSample(). 13 years ago
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 9 years ago
sampler.h audio: add Sampler::LoopSample(). 13 years ago
scene.cpp build: reorganise includes so that we can use precompiled headers later. 9 years ago
scene.h base: going on a lowercase rampage; today’s victim: Array. 9 years ago
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 9 years ago
sprite.h scenegraph: Entity::TickDraw() now provides a reference to the current 9 years ago
text.cpp build: reorganise includes so that we can use precompiled headers later. 9 years ago
text.h scenegraph: Entity::TickDraw() now provides a reference to the current 9 years ago
ticker.cpp build: reorganise includes so that we can use precompiled headers later. 9 years ago
ticker.h base: prevent instantiation of several static-only classes. 13 years ago
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 9 years ago
tiler.h Added bunch of stuff on threads and images. 9 years ago
tileset.cpp build: reorganise includes so that we can use precompiled headers later. 9 years ago
tileset.h base: fix header inconsistencies that broke the build. 9 years ago
utils.h base: going on a lowercase rampage; today’s victim: Array. 9 years ago
video.cpp build: reorganise includes so that we can use precompiled headers later. 9 years ago
video.h Added Flat debugrendermode 9 years ago
world.cpp build: reorganise includes so that we can use precompiled headers later. 9 years ago
world.h lua: add support for lua/init.lua in a global World object and give 13 years ago
worldentity.cpp build: reorganise includes so that we can use precompiled headers later. 9 years ago
worldentity.h scenegraph: Entity::TickDraw() now provides a reference to the current 9 years ago